MinIO C++ SDK is Simple Storage Service (aka S3) client to perform bucket and object operations to any Amazon S3 compatible object storage service.
For a complete list of APIs and examples, please take a look at the MinIO C++ Client API Reference
MinIO C++ client SDK can be installed via vcpkg
package manager:
$ vcpkg install minio-cpp
Typically minio-cpp
will be part of dependencies specified in vcpkg.json
file:
{
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
"name": "your-project",
"version": "0.0.1",
"dependencies": [
{ "name": "minio-cpp" }
]
}
MinIO C++ cliend SDK can be consumed as a dependency in CMakeLists.txt, the following can be used as an example:
cmake_minimum_required(VERSION 3.10)
project(miniocpp_example LANGUAGES C CXX)
# This will try to find miniocpp package and all its dependencies.
find_package(miniocpp REQUIRED)
# Create an executable called miniocpp-example:
add_executable(miniocpp-example example.cpp)
# Link the executable to miniocpp and all its dependencies:
target_link_libraries(miniocpp-example PRIVATE miniocpp::miniocpp)
# Make sure you are using at least C++17:
target_compile_features(miniocpp-example PUBLIC cxx_std_17)
Note that miniocpp::miniocpp
is a cmake imported target, which contains all the instructions necessary to use minio-cpp
library from your cmake projet file.
In order to run minio-cpp tests and examples, you can do the following assuming VCPKG_ROOT
points to a valid vcpkg
installation:
$ git clone https://github.com/minio/minio-cpp
$ cd minio-cpp
$ ${VCPKG_ROOT}/vcpkg install
$ cmake . -B build/Debug -DCMAKE_BUILD_TYPE=Debug -DMINIO_CPP_TEST=ON -DCMAKE_TOOLCHAIN_FILE=${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake
$ cmake --build ./build/Debug
Note that cmake also supports multi-configuration generators. Multi-configuration generators don't use CMAKE_BUILD_TYPE
during configure time. For example a Visual Studio project can be setup the following way:
$ git clone https://github.com/minio/minio-cpp
$ cd minio-cpp
$ ${VCPKG_ROOT}/vcpkg install
$ cmake . -B build -DMINIO_CPP_TEST=ON -DCMAKE_TOOLCHAIN_FILE=${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake
$ cmake --build ./build --config Debug
The examples above assumed that you have vcpkg
already installed and you have a VCPKG_ROOT
environment variable set. This is common if you use vcpkg
to handle dependencies of multiple projects as only a single installation of vcpkg
is required in that case. If you don't have vcpkg
installed and you only want to use it to test minio-cpp
, it's possible to install it locally like this:
$ git clone https://github.com/minio/minio-cpp
$ cd minio-cpp
$ git clone https://github.com/microsoft/vcpkg.git
$ ./vcpkg/bootstrap-vcpkg.sh
$ ./vcpkg/vcpkg install
$ cmake . -B ./build/Debug -DCMAKE_BUILD_TYPE=Debug -DMINIO_CPP_TEST=ON -DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake
$ cmake --build ./build/Debug
We recommend the setup with VCPKG_ROOT
for development. In that case there is a configure.sh
script, that can be used to create both Debug and Release projects:
$ git clone https://github.com/minio/minio-cpp
$ cd minio-cpp
$ ./configure.sh -DMINIO_CPP_TEST=ON
#include <miniocpp/client.h>
int main(int argc, char* argv[]) {
// Create S3 base URL.
minio::s3::BaseUrl base_url("play.min.io");
// Create credential provider.
minio::creds::StaticProvider provider(
"Q3AM3UQ867SPQQA43P2F", "zuf+tfteSlswRu7BJ86wekitnifILbZam1KYY3TG");
// Create S3 client.
minio::s3::Client client(base_url, &provider);
std::string bucket_name = "asiatrip";
// Check 'asiatrip' bucket exist or not.
bool exist;
{
minio::s3::BucketExistsArgs args;
args.bucket = bucket_name;
minio::s3::BucketExistsResponse resp = client.BucketExists(args);
if (!resp) {
std::cout << "unable to do bucket existence check; " << resp.Error()
<< std::endl;
return EXIT_FAILURE;
}
exist = resp.exist;
}
// Make 'asiatrip' bucket if not exist.
if (!exist) {
minio::s3::MakeBucketArgs args;
args.bucket = bucket_name;
minio::s3::MakeBucketResponse resp = client.MakeBucket(args);
if (!resp) {
std::cout << "unable to create bucket; " << resp.Error() << std::endl;
return EXIT_FAILURE;
}
}
// Upload '/home/user/Photos/asiaphotos.zip' as object name
// 'asiaphotos-2015.zip' to bucket 'asiatrip'.
minio::s3::UploadObjectArgs args;
args.bucket = bucket_name;
args.object = "asiaphotos-2015.zip";
args.filename = "/home/user/Photos/asiaphotos.zip";
minio::s3::UploadObjectResponse resp = client.UploadObject(args);
if (!resp) {
std::cout << "unable to upload object; " << resp.Error() << std::endl;
return EXIT_FAILURE;
}
std::cout << "'/home/user/Photos/asiaphotos.zip' is successfully uploaded as "
<< "object 'asiaphotos-2015.zip' to bucket 'asiatrip'."
<< std::endl;
return EXIT_SUCCESS;
}
This SDK is distributed under the Apache License, Version 2.0, see LICENSE for more information.