-
Notifications
You must be signed in to change notification settings - Fork 73
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SMH (Stop Motion Helper) and Ragdoll Mover are not working #59
Milestone
Comments
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
misyltoad
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
As in title suggests, smh's keyframes dosen't work and ragdoll mover's moving funcuality don't work
The text was updated successfully, but these errors were encountered: