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[d3d9] Add missing dirty marking to ResolveZ
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misyltoad committed Oct 2, 2019
1 parent 0148474 commit 6ddb561
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/d3d9/d3d9_device.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6224,6 +6224,8 @@ namespace dxvk {
ctx->resolveDepthStencilImage(cDstImage, cSrcImage, region, resolveMode, resolveMode);
});
}

dstTextureInfo->MarkAllDirty();
}


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