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luzpaz committed Jun 10, 2018
1 parent aeb25c3 commit 07e74d8
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Showing 21 changed files with 26 additions and 26 deletions.
2 changes: 1 addition & 1 deletion build/wix/Localization/README-Translations.md
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Expand Up @@ -7,7 +7,7 @@ Adding strings and Updating source pot
======================================

* Add strings to mixxx_en-us.wxl
* Update tranlation source .pot file
* Update translation source .pot file
`build/wix/Localization$ /path/to/wxl2pot.py -l Language mixxx_en-us.wxl po/mixxx.pot`
* push new strings to transifex
```
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2 changes: 1 addition & 1 deletion build/wix/WiSubStg.vbs
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Expand Up @@ -29,7 +29,7 @@ If (argCount = 0) Then
vbNewLine & " 2nd argument is the path to a transform or database to import" &_
vbNewLine & " If the 2nd argument is missing, substorages will be listed" &_
vbNewLine & " 3rd argument is optional, the name used for the substorage" &_
vbNewLine & " If the 3rd arugment is missing, the file name is used" &_
vbNewLine & " If the 3rd argument is missing, the file name is used" &_
vbNewLine & " To remove a substorage, use /D or -D as the 2nd argument" &_
vbNewLine & " followed by the name of the substorage to remove" &_
vbNewLine &_
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2 changes: 1 addition & 1 deletion res/controllers/Behringer-CMD-MM1-scripts.js
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Expand Up @@ -396,7 +396,7 @@ CALLBACK.registerCallbacks = function() {
//VuMeters
engine.makeConnection("[Master]", "VuMeterL", CALLBACK.vuMeterL);
engine.makeConnection("[Master]", "VuMeterR", CALLBACK.vuMeterR);
//engine.makeConnection("[Master]","maximize_library",CALLBACK.middleButton);// doesnt work, help?
//engine.makeConnection("[Master]","maximize_library",CALLBACK.middleButton);// doesn't work, help?
//cueButtons (pfl)
for (var i = 1; i <= 4; i++) {
engine.makeConnection("[Channel" + i + "]", "pfl", CALLBACK.cue);
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2 changes: 1 addition & 1 deletion res/controllers/EKS-Otus.js
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Expand Up @@ -649,7 +649,7 @@ EksOtus.headphones = function (field) {
}
}

// Control effects or somethig with XY pad
// Control effects or something with XY pad
EksOtus.xypad = function(field) {
var controller = EksOtus.controller;
if (controller.activeDeck==undefined)
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2 changes: 1 addition & 1 deletion res/controllers/Numark Omni Control.midi.xml
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Expand Up @@ -2,7 +2,7 @@
<info>
<name>Numark Omni Control</name>
<author>Baxter</author>
<description>Addaptation from the work of Smashuu and David Gnedt</description>
<description>Adaptation from the work of Smashuu and David Gnedt</description>
</info>
<controller id="Numark OMNI CONTROL MIDI">
<scriptfiles>
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2 changes: 1 addition & 1 deletion res/controllers/Numark-Mixtrack-2-scripts.js
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Expand Up @@ -18,7 +18,7 @@
// - After activating brake, Play button is not working

// 10/26/2016 - Changed by Shaun O'Neill
// Updated the flanger effects rack. Removed depricated XML controls and added new JS functions to modify the FX knobs
// Updated the flanger effects rack. Removed deprecated XML controls and added new JS functions to modify the FX knobs
// 10/10/2017 - Changed by Shaun O'Neill
// Added super button control via shift + fx1 knob.
// Low frequency filter now doubles as filter effect control via shift key.
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4 changes: 2 additions & 2 deletions res/controllers/Numark-Mixtrack-3-scripts.js
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Expand Up @@ -402,7 +402,7 @@ LED.prototype.flashOnceOff = function(relight) {
// press the button a second time (Value will be
// equal to DOWN), or the Long press is asserted
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button or value=UP because you have released
// the button only once before it becomes a long press).
// doublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
Expand Down Expand Up @@ -518,7 +518,7 @@ LongShortBtn.prototype.buttonUp = function() {
// press the button a second time (Value will be
// equal to DOWN), or the Long press is asserted
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button or value=UP because you have released
// the button only once before it becomes a long press).
// longPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
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4 changes: 2 additions & 2 deletions res/controllers/Reloop-Beatpad-scripts.js
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Expand Up @@ -497,7 +497,7 @@ LED.prototype.flashOnceOff = function(relight) {
// press the button a second time (Value will be
// equal to DOWN), or the Long press is asserted
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button or value=UP because you have released
// the button only once before it becomes a long press).
// DoublePressTimeOut : delay in ms above which a second press on the
// button will not be considered as a potential double
Expand Down Expand Up @@ -629,7 +629,7 @@ LongShortBtn.prototype.ButtonUp = function() {
// press the button a second time (Value will be
// equal to DOWN), or the Long press is asserted
// (value = DOWN because you are still holding down
// the button or value=UP because you have realeased
// the button or value=UP because you have released
// the button only once before it becomes a long press).
// LongPressThreshold : delay in ms above which a first press on the
// button will be considered as a Long press (default = 500ms).
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2 changes: 1 addition & 1 deletion res/controllers/Vestax-VCI-400-scripts.js
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Expand Up @@ -143,7 +143,7 @@ VestaxVCI400.Button.prototype.handleEvent = function(value) {
this.handler(value);
};

//Calling this method will illuminate the button depening on if value is true or false
//Calling this method will illuminate the button depending on if value is true or false
VestaxVCI400.Button.prototype.illuminate = function(value) {
if(value ==true){
midi.sendShortMsg(this.statusByte, this.midiNo, VestaxVCI400.ButtonLedState.on);
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2 changes: 1 addition & 1 deletion res/controllers/novation-launchpad/README.MD
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Expand Up @@ -258,7 +258,7 @@ Feedback

#### KEY SHIFTS

Buttons for temporarily chaning pitch, bound left to right, bottom to top. While pressed, they modify the key of
Buttons for temporarily changing pitch, bound left to right, bottom to top. While pressed, they modify the key of
the track. When pressing multiple, the one later pressed *steals* the modification.

#### LOAD/EJECT
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2 changes: 1 addition & 1 deletion res/skins/Shade/style.qss
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Expand Up @@ -117,7 +117,7 @@ QTreeView {
QTableView:focus { /*
New Library navigation COs only work if TreeView or TableView have focus.
Clicking on buttons, sliders and visuals elsewhere removes focus from Library.
In conjuction with [Library],MoveFocusBackward/..Forward, this helps a lot. */
In conjunction with [Library],MoveFocusBackward/..Forward, this helps a lot. */
border-color: #ff6600;
}

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4 changes: 2 additions & 2 deletions res/skins/Tango (64 Samplers)/skin.xml
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@@ -1,5 +1,5 @@
<!--
Tango * a flat nightime skin for mixxx
Tango * a flat nighttime skin for mixxx
This skin is supposed to be an extension for your controller, in a way that
almost all duplicate controls can be removed from screen.
Expand Down Expand Up @@ -27,7 +27,7 @@
<title>Tango</title>
<author>ronso0</author>
<version>2.1.0.01</version>
<description>A controller-focused nightime skin. Almost all controls can be hidden with skin menu.</description>
<description>A controller-focused nighttime skin. Almost all controls can be hidden with skin menu.</description>
<language>en</language>
<license>Creative Commons Attribution, Share-Alike 3.0 Unported</license>

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2 changes: 1 addition & 1 deletion res/skins/Tango (64 Samplers)/skin_settings.xml
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Expand Up @@ -48,7 +48,7 @@ Description:
in order to let them grow reasonably on big screens, as well as to
allow good-looking compression of items on small screens.
<SizePolicy> is very hard to handle in many places here due to
translucent covers and submenus, defining button sizes explicitely helps.
translucent covers and submenus, defining button sizes explicitly helps.
Each categroy has a padding: top 2px, bottom 2px
For every button we need to provide space (13-17px):
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2 changes: 1 addition & 1 deletion res/skins/Tango/fx_flow_focus_separator.xml
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Expand Up @@ -13,7 +13,7 @@ Variables:
widthRight : distance between arrow and right border
FxRack_FxUnit :
FxTop : Effect slot above separator
FxBottom : Effect slot belwo seperator
FxBottom : Effect slot below separator
-->
<Template>
<WidgetGroup>
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2 changes: 1 addition & 1 deletion res/skins/Tango/sampler.xml
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Expand Up @@ -245,7 +245,7 @@ Variables:
<Size>1me,20f</Size>
<Children>

<WidgetGroup><!-- Gain knob, expanding to be centerd below Play/Cover -->
<WidgetGroup><!-- Gain knob, expanding to be centered below Play/Cover -->
<ObjectName>AlignHCenter</ObjectName>
<Layout>horizontal</Layout>
<MinimumSize>20,20</MinimumSize>
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2 changes: 1 addition & 1 deletion res/skins/Tango/size_detector_stars.xml
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Expand Up @@ -2,7 +2,7 @@
Description:
Size-aware container that decides whether Star Rating fits in between
HotCues and deck controls, to avoid squeezed deck controls and on the
other hand let HotCue buttons auto-shrink only if necessesary.
other hand let HotCue buttons auto-shrink only if necessary.
It contains spacers for 4/8 HotCues, each deck control button i.e. separate
Cue, keylock, quantize etc.
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2 changes: 1 addition & 1 deletion res/skins/Tango/skin.xml
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Expand Up @@ -27,7 +27,7 @@
<title>Tango</title>
<author>ronso0</author>
<version>2.1.0.01</version>
<description>A controller-focused nightime skin. Almost all controls can be hidden with skin menu.</description>
<description>A controller-focused nighttime skin. Almost all controls can be hidden with skin menu.</description>
<language>en</language>
<license>Creative Commons Attribution, Share-Alike 3.0 Unported</license>

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6 changes: 3 additions & 3 deletions res/skins/Tango/style.qss
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Expand Up @@ -604,7 +604,7 @@ WWidgetGroup {
image: url(skin:/buttons/btn_vinyl_right_hover.svg) no-repeat top center;
}
/* When passthrough is active but Vinyl Controls are hidden,
yellow background indicates passthrough, similiar to how
yellow background indicates passthrough, similar to how
the FX expand toggle does */
#VinylTogglerLeftPassthrough[displayValue="0"] {
background: #ff8f00;
Expand Down Expand Up @@ -1545,7 +1545,7 @@ decks, samplers, mic, aux, fx */
background-color: #202020;
selection-background-color: #0f0f0f;
/* On Linux, this is not applied but font color from WEffectSelector
is inherited. On Windows, it must be defined here explicitely: */
is inherited. On Windows, it must be defined here explicitly: */
color: #ccc;
border: 1px solid #333;
border-radius: 2px;
Expand Down Expand Up @@ -2090,7 +2090,7 @@ QTreeView {
QTableView:focus { /*
New Library navigation COs only work if TreeView or TableView have focus.
Clicking on buttons, sliders and visuals elsewhere removes focus from Library.
In conjuction with [Library],MoveFocusBackward/..Forward, some highlight
In conjunction with [Library],MoveFocusBackward/..Forward, some highlight
helps a lot. */
border-color: #ff6600;
}
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2 changes: 1 addition & 1 deletion src/effects/effectchainmanager.h
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Expand Up @@ -61,7 +61,7 @@ class EffectChainManager : public QObject {
bool saveEffectChains();
void loadEffectChains();

// Reloads all effect to the slots to update parameter assignements
// Reloads all effect to the slots to update parameter assignments
void refeshAllRacks();

static const int kNumStandardEffectChains = 4;
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2 changes: 1 addition & 1 deletion src/effects/effectsmanager.h
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Expand Up @@ -97,7 +97,7 @@ class EffectsManager : public QObject {
// Temporary, but for setting up all the default EffectChains and EffectRacks
void setup();

// Reloads all effect to the slots to update parameter assignements
// Reloads all effect to the slots to update parameter assignments
void refeshAllRacks();

// Write an EffectsRequest to the EngineEffectsManager. EffectsManager takes
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2 changes: 1 addition & 1 deletion src/recording/recordingmanager.cpp
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Expand Up @@ -262,7 +262,7 @@ void RecordingManager::slotBytesRecorded(int bytes)
if (dfree > MIN_DISK_FREE) {
m_dfSilence = false;
} else if (m_dfSilence != true) {
// surpress further warnings until the situation has cleared
// suppress further warnings until the situation has cleared
m_dfSilence = true;
// we run out of diskspace and should warn the user.
// FIXME(poelzi) temporary display a error message. Replace this with Message Infrastructure when ready
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