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Gracefully handle outdated effect IDs #4691
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Original file line number | Diff line number | Diff line change |
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@@ -16,6 +16,8 @@ class EffectsBackendManager { | |
}; | ||
const QList<EffectManifestPointer> getManifestsForBackend(EffectBackendType backendType) const; | ||
EffectManifestPointer getManifestFromUniqueId(const QString& uid) const; | ||
/// returns a pointer to the manifest or a null pointer in case a | ||
/// the previously stored backend or effect is no longer available | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yes, based on this documentation I think just returning nullptr is fine, it shouldn't be a debug assert. |
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EffectManifestPointer getManifest(const QString& id, EffectBackendType backendType) const; | ||
const QString getDisplayNameForEffectPreset(EffectPresetPointer pPreset) const; | ||
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is a debug assert correct? What if the user uninstalls a plugin between launches of mixxx? I think silently ignoring the bad plugin is fine, no need to assert. (Unless I'm wrong about what this code does)
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This asserts for an backend enum that is not in the list if backends.
This should never happen, because old Mixxx versions without a new backend will not even have an enum value for it.
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All future backbends will default to "Built-In" here:
mixxx/src/effects/backends/effectsbackend.cpp
Line 10 in 5158e62
There is an not documented side effect, when future backend has the same effect as the build in. In this case, instead of removing the new effect from the preset, it will be replaced by the build in type of the same name.
Is this desired or a bug?