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MicroPython Library for UART control of the Adafruit Soundboard

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Adafruit Soundboard Library

Supported version of CircuitPython: 2.0 Documentation Status Release Version CI Build Status License: MIT

The Adafruit Soundboards are an easy way to add sound to your maker project, but the library provided by Adafruit only supports Arduino.

If you've wanted to use one of these boards with a MicroPython or CircuitPython microcontroller (MCU), this is the library you've been looking for. Please note, though, if you're planning to use MicroPython, you should refer to the separate repository (https://github.com/mmabey/Adafruit_Soundboard_uPy) and documentation (coming soon), as their implementations differ.

Take a look at the latest documentation on Read the Docs and the latest code on GitHub.

Installation

This driver depends on either MicroPython or CircuitPython and is intended for use to control one of the Adafruit Audio FX boards via UART.

Make sure to get the latest version of the code from GitHub.

CircuitPython Instructions

First, you'll need to get Adafruit CircuitPython and install it on your board. Then, please ensure all dependencies are available on the CircuitPython filesystem. This is easily achieved by downloading the Adafruit library and driver bundle.

Next, you need to know what version of CircuitPython you installed on your MCU. The next steps you take depend on if your version of CircuitPython matches what is listed in the "CircuitPython Version" badge above.

Matching Version

If the version matches the "CircuitPython Version" badge above, simply download the latest version of the adafruit_soundboard.mpy script from the releases page and copy it to the MCU.

Non-Matching Version

If you are using a version of CircuitPython that's different from what's listed in the "CircuitPython Version" badge above, do the following:

  1. Clone the CircuitPython repository at the version tag you're using (requires the installation of git):

    git clone -b <VERSION HERE> https://github.com/adafruit/circuitpython.git
    
  2. Build the mpy-cross cross-compiler (requires the *nix program make):

    which make  # If this command gives no output, you don't have make installed
    cd circuitpython/mpy-cross && make
    
  3. Clone the sound board library:

    git clone https://github.com/mmabey/Adafruit_Soundboard.git soundboard
    
  4. Cross-compile the library, which will create a file named adafruit_soundboard.mpy:

    cd soundboard && mpy-cross adafruit_soundboard.py
    
  5. Copy the adafruit_soundboard.mpy file to your MCU.

MicroPython Instructions

Please refer to the separate repository (https://github.com/mmabey/Adafruit_Soundboard_uPy) and documentation (coming soon), for using this library with MicroPython.

Quick Start

First, you'll need to decide which pins you want to use for the UART bus. To do this, you'll need to consult the documentation for your particular MCU. In these examples, I'm using the Adafruit Metro M0 Express and I'm using pin D0 for the UART RX (receiving) and D1 for TX (transmitting). See the pinout guide for information on other supported pins for RX and TX.

Next, you have to connect the UG pin on the sound board to GND somehow. This is what tells the sound board to function in UART mode. For more info, please refer to Adafruit's guide for the sound boards: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control#general-usage

Then, create an instance of the :class:`~adafruit_soundboard.Soundboard` class, like this:

from adafruit_soundboard import Soundboard
sound = Soundboard('D1', 'D0')

I highly recommend you also attach the RST pin on the sound board to one of the other GPIO pins on the MCU (pin D3 in the example). Also, I like getting the debug output and I turn the volume down to 50% while I'm coding. Doing all this looks like the following:

sound = Soundboard('D1', 'D0', 'D3', vol=0.5, debug=True)

Once you've set up all of this, you're ready to play some tracks:

# Play track 0
sound.play(0)

# Stop playback
sound.stop()

# Play the test file that comes with the sound board
sound.play(b'T00     OGG')

# Play track 1 immediately, stopping any currently playing tracks
sound.play_now(1)

# Pause and resume
sound.pause()
sound.unpause()

You can also control the volume in several different ways:

# Raise volume by 2 points (0 min volume, 204 max volume)
sound.vol_up()

# Turn down volume until lower than 125
sound.vol_down(125)

# Get the current volume
sound.vol

# Set volume to 56 (out of 204 maximum)
sound.vol = 56

# Set volume to 75% of maximum volume
sound.vol = 0.75

API Reference

Please read the adafruit_soundboard API reference for additional details on how to use the library.

Contributing

Contributions are welcome! Please read the Code of Conduct before contributing to help this project stay welcoming.

License

This project is licensed under the MIT License.

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