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I just Disable/Enable the MaskShape's Parent and the MaskShape not work. #189

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gabrielchen0314 opened this issue Aug 28, 2024 · 8 comments
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@gabrielchen0314
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gabrielchen0314 commented Aug 28, 2024

I just Disable/Enable the object and the MaskShape not work.
image
Close Object
image
Show Object
image
And MaskShape not work

@gabrielchen0314 gabrielchen0314 added the bug Something isn't working label Aug 28, 2024
@gabrielchen0314
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Image_SoftMask
image

Image_Masking Shape
image

@gabrielchen0314
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if you just Disable/Enable Image_Masking Shape, Masking Shape can Work.
but if you Disable/Enable Image_Masking Shape's Parent, Masking Shape not work.

@gabrielchen0314 gabrielchen0314 changed the title I just close/show the object and the MaskShape breaks I just close/show the object and the MaskShape not work. Aug 28, 2024
@gabrielchen0314 gabrielchen0314 changed the title I just close/show the object and the MaskShape not work. I just Disable/Enable the object and the MaskShape not work. Aug 28, 2024
@gabrielchen0314 gabrielchen0314 changed the title I just Disable/Enable the object and the MaskShape not work. I just Disable/Enable the MaskShape's Parent and the MaskShape not work. Aug 28, 2024
@bodardr
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bodardr commented Aug 28, 2024

Hey so I have the same issue it seems that the parent's maskDepth is stuck at -1. I couldn't find a way to force it to 0.
Somehow changing the mask parent's image alpha (edit : in the inspector) makes the mask work but I can't do it via scripting. I've resorted to another solution that doesn't use soft masks but oh well.

If a fix is found I'll try it.

@mob-sakai
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Thank you for your reporting!
Could you please attach a minimal project (included Assets, Packages and ProjectSettings directories) that reproduces the issue?
Of course, you don't need to include any secret assets from your project. Feel free to use free assets instead.

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@gabrielchen0314
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Here
MaskShape not work.zip

@mob-sakai
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Thank you 👍

github-actions bot pushed a commit that referenced this issue Sep 4, 2024
## [2.2.5](v2.2.4...v2.2.5) (2024-09-04)

### Bug Fixes

* Nested `MaskingShape` is not working correctly ([42fcc14](42fcc14)), closes [#189](#189)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([21dfae7](21dfae7)), closes [#188](#188)
github-actions bot pushed a commit that referenced this issue Sep 4, 2024
# [2.3.0](v2.2.4...v2.3.0) (2024-09-04)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([56e1262](56e1262))
* nested `MaskingShape` is not working correctly ([b1331cf](b1331cf)), closes [#189](#189)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([21dfae7](21dfae7)), closes [#188](#188)

### Features

* ShaderGraph support ([c4ebe58](c4ebe58)), closes [#190](#190)
github-actions bot pushed a commit that referenced this issue Sep 4, 2024
# [2.3.0](v2.2.4...v2.3.0) (2024-09-04)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([56e1262](56e1262))
* nested `MaskingShape` is not working correctly ([b1331cf](b1331cf)), closes [#189](#189)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([21dfae7](21dfae7)), closes [#188](#188)

### Features

* ShaderGraph support ([c4ebe58](c4ebe58)), closes [#190](#190)
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github-actions bot commented Sep 4, 2024

🎉 This issue has been resolved in version 2.3.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

github-actions bot pushed a commit that referenced this issue Sep 5, 2024
# [2.3.0](v2.2.4...v2.3.0) (2024-09-05)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([56e1262](56e1262))
* nested `MaskingShape` is not working correctly ([b1331cf](b1331cf)), closes [#189](#189)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([21dfae7](21dfae7)), closes [#188](#188)

### Features

* ShaderGraph support ([c4ebe58](c4ebe58)), closes [#190](#190)
mob-sakai pushed a commit that referenced this issue Sep 5, 2024
# [2.3.0](v2.2.4...v2.3.0) (2024-09-05)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([56e1262](56e1262))
* nested `MaskingShape` is not working correctly ([b1331cf](b1331cf)), closes [#189](#189)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([21dfae7](21dfae7)), closes [#188](#188)

### Features

* ShaderGraph support ([c4ebe58](c4ebe58)), closes [#190](#190)
github-actions bot pushed a commit that referenced this issue Sep 5, 2024
# [3.0.0](v2.3.0...v3.0.0) (2024-09-05)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([cc77830](cc77830))
* `Stereo Enabled` option in preferences does not work ([388a73f](388a73f))
* fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([2d793c4](2d793c4))
* fix broken anchor on README.md ([1e53068](1e53068))
* fix null exception ([23b0b2c](23b0b2c))
* fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([83eacec](83eacec))
* fix upgrading asset system (v1 to v2) ([3cdcc86](3cdcc86))
* flashing when SoftnessRange is changed in inspector ([12f81cf](12f81cf))
* if no `Canvas` in the parents of the `SoftMask`, error occurred ([710d2cf](710d2cf)), closes [#182](#182)
* in linear color mode, `TextMeshProUGUI` appeared darker ([780beb1](780beb1)), closes [#187](#187)
* nested `MaskingShape` is not working correctly ([560f6a3](560f6a3)), closes [#189](#189)
* placing a SoftMaskable object outside of a SoftMask makes the object invisible ([096aa69](096aa69)), closes [#180](#180)
* ShaderGraph support is not included ([7df8b2b](7df8b2b))
* shaders for SoftMask are not automatically included ([0c22da7](0c22da7)), closes [#177](#177) [#178](#178)
* soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices ([b44edc3](b44edc3)), closes [#179](#179)
* soft mask is upside down on some devices ([e16a161](e16a161)), closes [#185](#185)
* soft mask is upside down on some devices (refactor) ([c9db361](c9db361))
* soft masked image flickers or disappears when resizing canvas in editor ([767bb5b](767bb5b)), closes [#184](#184)
* softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI ([5d86379](5d86379)), closes [#180](#180)
* stencil masking does not working correctly when `SoftMask` component is placed under `Mask` component ([b66fe86](b66fe86)), closes [#183](#183)
* support 'Apply display rotation during rendering' for Vulkan (experimental) ([fe586dc](fe586dc)), closes [#171](#171)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([8b93959](8b93959)), closes [#188](#188)
* when changing resolution, display, or screen orientation, soft-masking do not work properly ([dee7271](dee7271))

### Features

* 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([380cd32](380cd32))
* (editor) use stencil outside screen in scene view for development ([611d92f](611d92f))
* add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([fe532c6](fe532c6))
* add 'Hide Generated Components' option in project settings ([0fc9aeb](0fc9aeb))
* add 'SoftMask.softMaskingRange' option ([1acb954](1acb954))
* add a help box to the auto-generated object inspector ([5560355](5560355)), closes [#175](#175)
* add asset modify system to migrate from v1 to v2 ([d0e9194](d0e9194))
* add explicit dependencies ([403e834](403e834))
* add project settings for SoftMask ([50e9e0e](50e9e0e))
* add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([679acc4](679acc4))
* add stereo mode to shader ([48b2be1](48b2be1))
* exclude unused shader variants from the build (option) ([0630a3c](0630a3c))
* revive `SoftMask.alpha` ([b062edf](b062edf)), closes [#172](#172)
* ShaderGraph support ([f21f2ff](f21f2ff)), closes [#190](#190)
* softmask buffers are now baked considering `Graphic.color.a` ([484adaa](484adaa))
* support for shaders with `(SoftMaskable)` in the name except at the end ([cd25357](cd25357))
* support uGUI 2.0.0 ([c480cef](c480cef))

### BREAKING CHANGES

* The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
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github-actions bot commented Sep 5, 2024

🎉 This issue has been resolved in version 3.0.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

github-actions bot pushed a commit that referenced this issue Sep 5, 2024
# [3.0.0](v2.3.0...v3.0.0) (2024-09-05)

### Bug Fixes

* `MaskingShape.maskingMethod = Subtract` is not working correctly ([cc77830](cc77830))
* `Stereo Enabled` option in preferences does not work ([388a73f](388a73f))
* fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([2d793c4](2d793c4))
* fix broken anchor on README.md ([1e53068](1e53068))
* fix null exception ([23b0b2c](23b0b2c))
* fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([83eacec](83eacec))
* fix upgrading asset system (v1 to v2) ([3cdcc86](3cdcc86))
* flashing when SoftnessRange is changed in inspector ([12f81cf](12f81cf))
* if no `Canvas` in the parents of the `SoftMask`, error occurred ([710d2cf](710d2cf)), closes [#182](#182)
* in linear color mode, `TextMeshProUGUI` appeared darker ([780beb1](780beb1)), closes [#187](#187)
* nested `MaskingShape` is not working correctly ([560f6a3](560f6a3)), closes [#189](#189)
* placing a SoftMaskable object outside of a SoftMask makes the object invisible ([096aa69](096aa69)), closes [#180](#180)
* ShaderGraph support is not included ([7df8b2b](7df8b2b))
* shaders for SoftMask are not automatically included ([0c22da7](0c22da7)), closes [#177](#177) [#178](#178)
* soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices ([b44edc3](b44edc3)), closes [#179](#179)
* soft mask is upside down on some devices ([e16a161](e16a161)), closes [#185](#185)
* soft mask is upside down on some devices (refactor) ([c9db361](c9db361))
* soft masked image flickers or disappears when resizing canvas in editor ([767bb5b](767bb5b)), closes [#184](#184)
* softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI ([5d86379](5d86379)), closes [#180](#180)
* stencil masking does not working correctly when `SoftMask` component is placed under `Mask` component ([b66fe86](b66fe86)), closes [#183](#183)
* support 'Apply display rotation during rendering' for Vulkan (experimental) ([fe586dc](fe586dc)), closes [#171](#171)
* when `UseStencilOutsideScreen = true`, objects inside `SoftMask` are not batched in the editor ([8b93959](8b93959)), closes [#188](#188)
* when changing resolution, display, or screen orientation, soft-masking do not work properly ([dee7271](dee7271))

### Features

* 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([380cd32](380cd32))
* (editor) use stencil outside screen in scene view for development ([611d92f](611d92f))
* add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([fe532c6](fe532c6))
* add 'Hide Generated Components' option in project settings ([0fc9aeb](0fc9aeb))
* add 'SoftMask.softMaskingRange' option ([1acb954](1acb954))
* add a help box to the auto-generated object inspector ([5560355](5560355)), closes [#175](#175)
* add asset modify system to migrate from v1 to v2 ([d0e9194](d0e9194))
* add explicit dependencies ([403e834](403e834))
* add project settings for SoftMask ([50e9e0e](50e9e0e))
* add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([679acc4](679acc4))
* add stereo mode to shader ([48b2be1](48b2be1))
* exclude unused shader variants from the build (option) ([0630a3c](0630a3c))
* revive `SoftMask.alpha` ([b062edf](b062edf)), closes [#172](#172)
* ShaderGraph support ([f21f2ff](f21f2ff)), closes [#190](#190)
* softmask buffers are now baked considering `Graphic.color.a` ([484adaa](484adaa))
* support for shaders with `(SoftMaskable)` in the name except at the end ([cd25357](cd25357))
* support uGUI 2.0.0 ([c480cef](c480cef))

### BREAKING CHANGES

* The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
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