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Context.cs can be modified to use Object.FindObjectsOfType<>(true) to find ZenjectBindings components in the scene instead of Resources.FindObjectsOfTypeAll as this is now supported in Unity 2021.2
The text was updated successfully, but these errors were encountered:
Context.cs can be modified to use Object.FindObjectsOfType<>(true) to find ZenjectBindings components in the scene instead of Resources.FindObjectsOfTypeAll as this is now supported in Unity 2021.2
The text was updated successfully, but these errors were encountered: