Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Resources.FindObjectsOfTypeAll can be replaced by FindObjectsOfType as of Unity 2021.2 #262

Open
ImInfenix opened this issue Apr 11, 2022 · 0 comments

Comments

@ImInfenix
Copy link

Context.cs can be modified to use Object.FindObjectsOfType<>(true) to find ZenjectBindings components in the scene instead of Resources.FindObjectsOfTypeAll as this is now supported in Unity 2021.2

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant