Replaced Resources.FindObjectsOfTypeAll by FindObjectsOfType #261
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Pull request checklist
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Pull request type
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Issue Number
Issue Number: 262
#262
What is the current behavior?
ZenjectBinding are loaded using Resources.FindObjectsOfTypeAll()
What is the new behavior?
As of Unity version 2021.1, it is possible to use FindObjectsOfType(true) to also find inactive objects in the hierarchy
This avoid to search additional data we're not interested in
Does this introduce a breaking change?
Other information
On which Unity version has this been tested?
Scripting backend: