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Motivation
In bigger projects it may be convenient to use
GameObjectContext
as a parent forSceneContext
.Consider case where you have some non-standard context that is recreated every time player switches accounts / characters. The best approach would be to use scene contexts and their contracts functionality. However in some legacy projects it can be pretty hard and time consuming to achieve this (e.g. because of the usage of
LoadSceneMode.Single
). Switching toLoadSceneMode.Additive
may expose many issues connected with scene unloading order.Pull request checklist
Please check if your PR fulfills the following requirements:
Pull request type
Please check the type of change your PR introduces:
Issue Number
Issue Number: N/A
Create or search an issue here: Extenject/Issues
What is the current behavior?
What is the new behavior?
GameObjectContext
has additional field namedContractNames
which is used within the initialisation ofSceneContext
.SceneContext
cannot find the parentSceneContext
for givenParentContractName
, it searches for matchingGameObjectContext
.Does this introduce a breaking change?
Other information
GameObjectAsParentContract
test added to the Integration Tests section.On which Unity version has this been tested?
Scripting backend: