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This repository has been archived by the owner on May 30, 2022. It is now read-only.

Glass pane connected textures not rendering properly #201

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i0xHeX opened this issue May 13, 2020 · 4 comments
Open

Glass pane connected textures not rendering properly #201

i0xHeX opened this issue May 13, 2020 · 4 comments

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@i0xHeX
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i0xHeX commented May 13, 2020

Env:

  • Minecraft 1.15.2

Mods:

  • Fabric API 0.7.1 b301 (1.15)
  • OptiFabric 1.0.0-beta8
  • OptiFine HD U G1 pre16 (also same with pre13)

Details:
Glass pane connected textures not rendering as intended if looking at East direction.
Setting connected textures set to Fast or Fancy gives no difference.

There are no such issues running single OptiFine without Fabric & OptiFabric.

2020-05-13_13 43 42
2020-05-13_13 43 54

@i0xHeX i0xHeX changed the title Glass pane connected textures not working properly Glass pane connected textures not rendering properly May 13, 2020
@modmuss50
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Do you have the optifine internal resources enabled? in the resource pack window

@i0xHeX
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i0xHeX commented May 17, 2020

No

P.S. Enabled - now the glass pane connection is OK.

@i0xHeX
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i0xHeX commented May 18, 2020

Is that intended behavior or same should work without resources?

@grind651
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Yes, glass panels work correctly. But I have a problem with CTM Sanstone in the resource pack. Some sanstone blocks start showing default, with optifine internal resources enabled.

lordofpipes pushed a commit to lordofpipes/OptiFabric that referenced this issue Mar 12, 2022
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3 participants