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Change blend state: NonPremultiplied -> Opaque
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mogemimi committed Oct 18, 2016
1 parent 05fcb39 commit bdd791b
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Showing 7 changed files with 7 additions and 7 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ ChromaticAberration::ChromaticAberration(
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.Build();
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2 changes: 1 addition & 1 deletion experimental/Pomdog.Experimental/ImageEffects/FXAA.cpp
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Expand Up @@ -47,7 +47,7 @@ FXAA::FXAA(std::shared_ptr<GraphicsDevice> const& graphicsDevice,
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.Build();
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Expand Up @@ -54,7 +54,7 @@ FishEyeEffect::FishEyeEffect(
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.SetConstantBufferBindSlot("FishEyeBlock", 1)
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Expand Up @@ -48,7 +48,7 @@ GrayscaleEffect::GrayscaleEffect(
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.Build();
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Expand Up @@ -48,7 +48,7 @@ RetroCrtEffect::RetroCrtEffect(
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.Build();
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Expand Up @@ -48,7 +48,7 @@ SepiaToneEffect::SepiaToneEffect(
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.Build();
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Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ VignetteEffect::VignetteEffect(
.SetVertexShader(vertexShader.Build())
.SetPixelShader(pixelShader.Build())
.SetInputLayout(inputLayout.CreateInputLayout())
.SetBlendState(BlendDescription::CreateNonPremultiplied())
.SetBlendState(BlendDescription::CreateOpaque())
.SetDepthStencilState(DepthStencilDescription::CreateNone())
.SetConstantBufferBindSlot("ImageEffectConstants", 0)
.SetConstantBufferBindSlot("VignetteBlock", 1)
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