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Hi, I'm Mohamed πŸ‘‹πŸ» πŸ‘¨πŸ»β€πŸ’»

I'm an iOS Software Engineer with a passion for building intuitive, high-performance mobile apps. My focus is on writing clean, maintainable, and scalable code that ensures exceptional user experiences.

πŸš€ I'm also deeply interested in AI, machine learning, and large language models (LLMs). Currently exploring the potential of Google Cloud, Vertex AI, and generative AI to push the boundaries of what's possible in iOS development.

πŸ’‘ I love solving challenging problems and staying ahead of the curve by continuously learning and experimenting with new technologies. Feel free to explore my projects and connect if you'd like to collaborate!

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  1. genshin-intact genshin-intact Public

    A guide for Genshin Impact game, made for iOS Devices.

    Swift

  2. ios-design-patterns ios-design-patterns Public

    The iOS Design Patterns learning path from Kodeco (Raywenderlich).

    Swift

  3. ticket ticket Public

    A Movie booking app, made for iOS Devices.

    Swift

  4. ios-data-and-networking ios-data-and-networking Public

    The iOS Data & Networking learning path from Kodeco (Raywenderlich).

    Swift

  5. Harvard-CS50-CS-Class Harvard-CS50-CS-Class Public

    This is CS50 CS Class, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming.

    C

  6. Harvard-CS50-iOS-Track Harvard-CS50-iOS-Track Public

    This is CS50 iOS Track, Harvard University's introduction to iOS Development.

    Swift 1 1