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0.5.0 -> 0.6.0
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See changelog for more info.
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Gocnak authored Oct 17, 2016
2 parents 7edaec4 + 5446a54 commit 4f6f5ee
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2 changes: 2 additions & 0 deletions .gitattributes
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Expand Up @@ -51,3 +51,5 @@ protoc binary
ccache binary

gtest_output_test_golden_lin.txt binary

*.res text
18 changes: 17 additions & 1 deletion .gitignore
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Expand Up @@ -31,21 +31,23 @@ ipch
*.mak
*.mak.vpc_crc
*.xcodeproj/
*.project
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak

# Specific Source build products
client.so
client.so.dbg
client_srv.so
client_srv.so.dbg
server.so
server.so.dbg
server_srv.so
server_srv.so.dbg

client.dll
server.dll
gameui2.dll

client.dylib
client.dylib.dSYM/
Expand All @@ -62,6 +64,7 @@ save/
config.cfg
server_blacklist.txt
gamestate.txt
checkpoints.txt
*.ain
stats.txt
voice_ban.dt
Expand All @@ -74,6 +77,16 @@ voice_ban.dt
*.tim
*.zon
*.momrec
gameui2.dll
gameui2.so
gameui2.so.dbg
gameui2_srv.so
gameui2_srv.so.dbg
shared.dll
shared.so
shared.so.dbg
shared_srv.so
shared_srv.so.dbg

# Others
*.cache
Expand All @@ -84,3 +97,6 @@ voice_ban.dt
*.vdf
*.pch.ib_tag
*.ib_pdb_index
*.cfg
.idea/
CMakeLists.txt
74 changes: 49 additions & 25 deletions changelog.txt
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@@ -1,3 +1,51 @@
0.6.0
New Replay UI
Like DemoUI, a window to control playback of Replay files
Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more!
Checkpoints Overhauled
Checkpoint-related commands can be bound to keys now!
"mom_checkpoint_*" commands added
Checkpoints can be saved to file (toggleable from settings)
Checkpoints now save whether you were crouching or standing
Added "mom_mark_start" which saves a temporary checkpoint in the start trigger, for use by mom_restart
Likewise, "mom_mark_start_clear" clears the aforementioned checkpoint
Custom Weapons
Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun)
Added weapon "dropping" which destroys your current weapon
MessageBoxes for Info
Added small (but necessary) boxes of information to help inform you of various things
Revamped Some UI
In-game Leaderboards got a makeover, functionality soon!
Momentum Settings panel sees more settings regarding these changes and other requests
Linux Build
Build was fixed to compile and run on Linux (we haven't forgotten you!)
Fully supported Linux build planned for Alpha release
Quality of Life
CS:S properly mounts regardless of which drive it's on
sv_tickrate, sv_maxvelocity, and sv_airaccelerate are unlocked (temporarily)
"Select Map" button now shows up in-game
Added a "practice mode safeguard" toggle (mom_practice_safeguard)
"mom_restart" now teleports to the spawn spot if a start trigger is not found
Fixes, Baby
Updated ClientScheme and SourceScheme to better fit color scheme of mod
Fixed various UI bugs with sizing and location of text and other elements
Fixed output timings for entities to use tick-based time (Thanks Asunaya!)
Fixed weapon collisions (no more random boosts!)
Fixed knife slashes (they show up now!)
Fixed crashes when playing the game offline
Fixed some memory leaks found throughout Valve's code
Fixed bug with player and replay camera popping out of bounds when too close to ceiling
Fixed demo view interpolation and possible demo timescale bug
Fixed bug where player was stuck for 3 seconds at map start
Fixed point_cameras
Fixed particles to properly mount
Fixed replays showing 0 velocity if they had over maxvelocity
Fixed player slowdown in start zone if the player was using checkpoint menu
Fixed player_speedmod not setting player speed
Fixed offset bug with spectating a replay in chase mode
Fixed the mapfinished panel to not prematurely close if player goes out of end trigger
Fixed mom_restart not resetting player progress (stored in target name)

0.5.0
New Main Menu UI
Thanks to NicolasDe from Project-9 for GameUI2
Expand Down Expand Up @@ -27,28 +75,4 @@ Bug/Other fixes
Removed ability to save/load (use the checkpoint menu instead!)
Fixed Biohazard90's Source Shader Editor (faulty config)
Fixed Version Update panel showing when you have a higher version than master
Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar

0.4.7
Bugfixes
Fixed replays sometimes not unloading
Fixed width of settings panel labels
Mapfinished panel resets to page 0 properly
Added StartupVids.txt to override Valve's startup vid

0.4.5
Changelog Introduced
The version update panel now includes a changelog for the newer version.
Spectator UI Updated
Now includes toggled mouse control upon pressing your +duck bind
Added a red X that stops the replay and respawns the player (similar to MapFinished)
Bugfixes
Fixed scroll detection
Scrolls of all force are detected now, player should jump properly (sorry about that, scrollers!)
Replays
Fixed crash with replays not unloading properly
Fixed potential crash with replays ending
Fixed velocity setting to a value that was too high (due to teleports)
Fixed potential "roaming" spec mode if replay was finished
Ending player movement actually approaches 0 now
The player will actually stop inside the end trigger
Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar
14 changes: 5 additions & 9 deletions mp/game/momentum/cfg/config_default.cfg
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Expand Up @@ -3,7 +3,6 @@
// It doesn't execute if they have their own config.cfg saved out.
unbindall

bind "TAB" "+showtimes"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "w" "+forward"
Expand All @@ -13,7 +12,6 @@ bind "d" "+moveright"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "e" "+use"
bind "c" "impulse 50"
bind "r" "+reload"
bind "SHIFT" "+walk"
bind "MOUSE1" "+attack"
Expand All @@ -31,15 +29,13 @@ bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
bind "q" "lastinv"
bind "F7" "jpeg"
bind "F8" "save quick"
bind "F9" "load quick"
bind "PAUSE" "pause"
bind "g" "phys_swap"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "k" "+voicerecord"
//Momentum related
bind "F5" "mom_restart"
bind "F6" "mom_reset"
bind "TAB" "+showtimes"
bind "c" "mom_restart"
bind "v" "mom_reset"
bind "z" "showCPmenu"
bind "t" "mom_practice"
bind "t" "mom_practice"
bind "g" "drop"
5 changes: 3 additions & 2 deletions mp/game/momentum/cfg/valve.rc
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Expand Up @@ -14,5 +14,6 @@ exec autoexec.cfg
stuffcmds
sv_unlockedchapters 99 //Random background selection
startupmenu
//"fix" for demo playback stutter bug. MOM_TODO: fix this for realzies
demo_interpolateview 0

//FOR REAL FIXEXS DEMO PLAYBACK INTERP ISSUES
demo_interplimit 9999999
6 changes: 0 additions & 6 deletions mp/game/momentum/gameinfo.txt
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Expand Up @@ -22,8 +22,6 @@
FileSystem
{
SteamAppId 243750 // This sets the app ID in Steam. This is the Source SDK Base 2013 Multiplayer
AdditionalContentId 240 // CS:S
AdditionalContentId 232330 // CSS:DS

//
// The code that loads this file automatically does a few things here:
Expand Down Expand Up @@ -81,10 +79,6 @@

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
game |all_source_engine_paths|cstrike
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak.vpk"
game "|all_source_engine_paths|../Counter-Strike Source/cstrike"
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/download"
platform |all_source_engine_paths|platform
}
}
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