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Read the changelog.txt for more info.
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Gocnak authored Jan 22, 2017
2 parents 2c47f1c + f65a210 commit d567411
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10 changes: 7 additions & 3 deletions .gitignore
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Expand Up @@ -56,9 +56,10 @@ server.dylib.dSYM/

Debug/
Release/
Release_mod_hl2/
Debug_mod_hl2/
Release_*momentum/
Debug_*momentum/
save/
cmake*/

# files generated by running a mod
config.cfg
Expand All @@ -74,9 +75,11 @@ voice_ban.dt
*.tmp

# Momentum
*.tim
*.zon
*.momrec
game_shader_dx9.dll
game_shader_dx9.so
game_shader_dx9.so.dbg
gameui2.dll
gameui2.so
gameui2.so.dbg
Expand All @@ -87,6 +90,7 @@ shared.so
shared.so.dbg
shared_srv.so
shared_srv.so.dbg
mp/game/bin/

# Others
*.cache
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6 changes: 3 additions & 3 deletions README.md
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# Momentum Mod
![Build Status](https://ci.appveyor.com/api/projects/status/9hpr4p9suvlge305?svg=true)
![Build Status](https://ci.appveyor.com/api/projects/status/9hpr4p9suvlge305?svg=true) ![Build Version](https://badge.fury.io/gh/momentum-mod%2Fgame.svg)

Momentum Mod is a free, stand-alone Source Engine mod, based on Counter-Strike: Source movement physics.
Momentum Mod is a free, stand-alone Source Engine mod based on Counter-Strike: Source movement physics.
This project is dedicated to bhop and surfing, while not only trying to replicate them, but also trying to improve them.
Our goal is to make it easier to access and play (offline and online) as well as being cheaper (did we mention it's free?)
than any other Source game you'd have to buy to play either of these game modes.
Expand All @@ -18,4 +18,4 @@ You can find a general TO-DO for the project over [at our Trello board](https://
You can [contact us at our website](http://momentum-mod.org/contact)!

## License
<sub><sub>The licenses and legal notices can be found at [SDK LICENSE](LICENSE) and [THIRD PARTY LEGAL NOTICES](thirdpartylegalnotices.txt)</sub></sub>
The licenses and legal notices can be found at [SDK LICENSE](LICENSE) and [THIRD PARTY LEGAL NOTICES.](thirdpartylegalnotices.txt)
89 changes: 41 additions & 48 deletions changelog.txt
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0.6.2
You Got a Purdy Map
Saul Rennison's Dynamic RTT Shadows - More accurate shadows cast by world lights
Brian Charles' Parallax-Corrected Cubemaps - More accurate reflections for cubemaps on world geometry
(Both of these can be found in live examples in the triggertests map!)

Small Features Added
Disabled inputs - The keypress HUD element now shows disabled keys set by triggers
Invalid run start - A sound now plays if the run cannot be started (will be expanded upon)
Checkpoint saving - Maps save which checkpoint you were on when you end the map
mom_punchangle_enable - Landing punchangle has been disabled by default now, can be scaled by this cvar
mom_speedometer_colorize 2 - New colorization method suggested by Acta
mom_stage_tele - Teleport to the start of a specific stage number (1 = start)
showRuler - Shows a menu to measure distance in-game (in units)
sv_gravity - Allow players to change gravity in-game
sv_tickrate - In-game changes force a reload, allowing replays of different tickrate to be played

RIP Tim, You Shall Be Missed
.tim files are completely removed, in favor of reading replay files
(This means all replays prior to this update will be ignored due to a new format)

Yet to Come
Overhauled Map Selector (0.7.0) -- we included a preview of what the main panel will look like!

Fixes
Fixed credits.bsp's invalid textures
Fixed crash when running mod in Offline mode on Steam (thanks .Enjoy!)
Fixed lots of minute bugs in Linux (fonts, layouts, etc) [more to come!]
Fixed bug with main menu buttons animating even when not in focus
Fixed sv_tickrate now updating when set by gamemode code
Fixed bug with start zone exit velocity
Fixed bug with mounted maps not properly loading sounds packed in the map when on a separate drive
Fixed bug with checkpoints saving out of order when the player had > 10 checkpoints
Fixed bug with timer layout with regards to stage time comparisons
Fixed various Valve slip-ups and optimized pristine 2004 code

(Under the Hood)
Fixed smoothing groups not being applied to brushes (thanks tgnottingham!)
Fixed hammer not loading custom shaders (Thanks Biohazard!)


0.6.1
Slight Annoyance Alleviated
Added "Do not show again" checkboxes to version/zone warning MessageBoxes
Expand All @@ -13,51 +54,3 @@ Fixes
Fixed spawn searching to prioritize info_player_start over info_player_(counter)terrorist
Fixed bug with cursor disappearing when net_graph was turned on
Fixed maps that use detail objects (for real this time)

0.6.0
New Replay UI
Like DemoUI, a window to control playback of Replay files
Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more!
Checkpoints Overhauled
Checkpoint-related commands can be bound to keys now!
"mom_checkpoint_*" commands added
Checkpoints can be saved to file (toggleable from settings)
Checkpoints now save whether you were crouching or standing
Added "mom_mark_start" which saves a temporary checkpoint in the start trigger, for use by mom_restart
Likewise, "mom_mark_start_clear" clears the aforementioned checkpoint
Custom Weapons
Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun)
Added weapon "dropping" which destroys your current weapon
MessageBoxes for Info
Added small (but necessary) boxes of information to help inform you of various things
Revamped Some UI
In-game Leaderboards got a makeover, functionality soon!
Momentum Settings panel sees more settings regarding these changes and other requests
Linux Build
Build was fixed to compile and run on Linux (we haven't forgotten you!)
Fully supported Linux build planned for Alpha release
Quality of Life
CS:S properly mounts regardless of which drive it's on
sv_tickrate, sv_maxvelocity, and sv_airaccelerate are unlocked (temporarily)
"Select Map" button now shows up in-game
Added a "practice mode safeguard" toggle (mom_practice_safeguard)
"mom_restart" now teleports to the spawn spot if a start trigger is not found
Fixes, Baby
Updated ClientScheme and SourceScheme to better fit color scheme of mod
Fixed various UI bugs with sizing and location of text and other elements
Fixed output timings for entities to use tick-based time (Thanks Asunaya!)
Fixed weapon collisions (no more random boosts!)
Fixed knife slashes (they show up now!)
Fixed crashes when playing the game offline
Fixed some memory leaks found throughout Valve's code
Fixed bug with player and replay camera popping out of bounds when too close to ceiling
Fixed demo view interpolation and possible demo timescale bug
Fixed bug where player was stuck for 3 seconds at map start
Fixed point_cameras
Fixed particles to properly mount
Fixed replays showing 0 velocity if they had over maxvelocity
Fixed player slowdown in start zone if the player was using checkpoint menu
Fixed player_speedmod not setting player speed
Fixed offset bug with spectating a replay in chase mode
Fixed the mapfinished panel to not prematurely close if player goes out of end trigger
Fixed mom_restart not resetting player progress (stored in target name)
3 changes: 0 additions & 3 deletions mp/game/momentum/gameinfo.txt
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Expand Up @@ -74,9 +74,6 @@
// to the "game" path go.
game+game_write hl2

// Where the game's binaries are
gamebin momentum/bin

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
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