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0.3.0 -> 0.4.0
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Added replays and spectating
Revamped mapfinished panel
Revamped credits (fixed bugs; right clicking makes them go faster)
Added hud comparisons
Added Source Shader Editor by [Biohazard90](https://github.com/Biohazard90)
Fixed various bugs (though more will probably pop up)
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Gocnak authored Jun 19, 2016
2 parents 7535711 + a1f1908 commit fd5f8d9
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7 changes: 6 additions & 1 deletion .gitignore
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Expand Up @@ -24,6 +24,8 @@ ipch
*.vcxproj.filters
*.pdb
*.lib
*.VC.db
*.VC.VC.opendb

# OSX/Linux build products
*.mak
Expand Down Expand Up @@ -70,11 +72,14 @@ voice_ban.dt
# Momentum
*.tim
*.zon
*.momrec

# Others
*.cache
*.jpg
*.prt
*.vmx
*.lin
*.vdf
*.vdf
*.pch.ib_tag
*.ib_pdb_index
19 changes: 12 additions & 7 deletions CONTRIBUTING.md
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# About contributing
Contributing to the mod is very easy. Just fork the repo, make your desired changes
and then send us a pull request and we'll happly revise it.
# About Contributing
Contributing to this project is very easy. Just fork the repo, make your desired changes
and then send us a pull request and we'll happily revise it.

Note: We use Hungarian Notation (Systems), spaces instead of tabs, and ClangFormat for any custom file added to the project.

When writing the Pull Request comment, don't forget to ask to get listed in the contributors section of the web by providing a name/alias that will be displayed in the credits section of the mod. If you don't provide a name, we'll use your GitHub username
If your work is to be used in our project, we will credit you with a Contributor role on [our credits page.](http://momentum-mod.org/about) If you wish to have a certain name in this credit, make sure to mention it in the comments of your Pull Request, otherwise, we'll just use your GitHub username.

**Every help we can get is welcomed**
If we like your work enough, we may invite you to be on the team!

If you have any other concerns, feel free to [contact us!](http://momentum-mod.org/contact)

Also, *as this is a Soruce mod*, VALVe's contributing conditions apply here as well:
**All the help we can get is very welcome!**


Also, *as this is a Source mod*, VALVe's contributing conditions apply here as well:


*As a condition of providing a Contribution, you agree that:*
Expand All @@ -26,4 +31,4 @@ provide your Contribution "as is" without warranties.*
creation, you may submit it to Valve separate from any Contribution,
explicitly identifying it as sourced from a third party, stating the details
of its origin, and informing Valve of any license or other restriction of
which you are personally aware.*
which you are personally aware.*
18 changes: 8 additions & 10 deletions README.md
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# Momentum Mod
![Build Status](https://ci.appveyor.com/api/projects/status/9hpr4p9suvlge305?svg=true)

Momentum Mod is a free stand-alone Source mod with Counter-Strike: Source physics
dedicated to bhop and surfing while trying to improve them and simultaneously making
it easier to access and play (offline and online) as well as being cheaper
Momentum Mod is a free, stand-alone Source Engine mod, based on Counter-Strike: Source movement physics.
This project is dedicated to bhop and surfing, while not only trying to replicate them, but also trying to improve them.
Our goal is to make it easier to access and play (offline and online) as well as being cheaper (did we mention it's free?)
than any other Source game you'd have to buy to play either of these game modes.

## Contributing

You can read about how to contribute to the development of the mod
at the [contributing](CONTRIBUTING.md) section
at the [contributing](CONTRIBUTING.md) section.

You can find a (code focused) TO DO at [TODO.md](TODO.md), where you can see what we
plan to do next or what we have in mind (But, as it is a development list, we may skip some
of the ideas for whatever reason)
You can find a general TO-DO for the project over [at our Trello board](https://trello.com/momentum_mod). Feel free to tackle something if it tickles your fancy! Just note that if members are assigned to a feature, it is most likely already being worked on!


## Contact
You can contact us [at our website](http://momentum-mod.org/contact)

<sub><sub>The licenses and legal notices can be found at [SDK LICENSE](LICENSE) and [THIRD PARTY LEGAL NOTICES](thirdpartylegalnotices.txt)</sub></sub>
You can [contact us at our website](http://momentum-mod.org/contact)!

## License
<sub><sub>The licenses and legal notices can be found at [SDK LICENSE](LICENSE) and [THIRD PARTY LEGAL NOTICES](thirdpartylegalnotices.txt)</sub></sub>
204 changes: 0 additions & 204 deletions TODO.md

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5 changes: 2 additions & 3 deletions mp/game/momentum/cfg/config_default.cfg
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Expand Up @@ -15,8 +15,7 @@ bind "CTRL" "+duck"
bind "e" "+use"
bind "c" "impulse 50"
bind "r" "+reload"
bind "ALT" "+walk"
bind "SHIFT" "+speed"
bind "SHIFT" "+walk"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "impulse 100"
Expand All @@ -39,7 +38,7 @@ bind "g" "phys_swap"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "k" "+voicerecord"
//Momentum releated
//Momentum related
bind "F5" "mom_restart"
bind "F6" "mom_reset"
bind "z" "showCPmenu"
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4 changes: 3 additions & 1 deletion mp/game/momentum/cfg/valve.rc
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Expand Up @@ -13,4 +13,6 @@ exec autoexec.cfg
//
stuffcmds
sv_unlockedchapters 99 //Random background selection
startupmenu
startupmenu
//"fix" for demo playback stutter bug. MOM_TODO: fix this for realzies
demo_interpolateview 0
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6 changes: 6 additions & 0 deletions mp/game/momentum/materials/detail/detailsprites_editor.vmt
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"EDITOR_SHADER"
{
"$SHADERNAME" "detail_prop_shader"

"$basetexture" "detail/grass_sprites"
}
8 changes: 8 additions & 0 deletions mp/game/momentum/materials/detail/grass_lawn_cut.vmt
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"EDITOR_SHADER"
{
"$SHADERNAME" "detail_prop_shader"

"$basetexture" "detail/grass_lawn_cut"
//"$grass_spec_color" "[0.367906 0.44 0.1914]"
"$grass_spec_color" "[0.8 1.0 0.3]"
}
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"EDITOR_SHADER"
{
"$SHADERNAME" "detail_prop_shader"

"$basetexture" "detail/grass_lawn_cut_dark"
"$grass_spec_color" "[0.7 0.6 0.5]"
}
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7 changes: 7 additions & 0 deletions mp/game/momentum/materials/detail/grass_lawn_cut_lite.vmt
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"EDITOR_SHADER"
{
"$SHADERNAME" "detail_prop_shader"

"$basetexture" "detail/grass_lawn_cut_lite"
"$grass_spec_color" "[0.7 0.6 0.4]"
}
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4 changes: 4 additions & 0 deletions mp/game/momentum/materials/dev_nyro/dev_gray-03.vmt
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-03"
}
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-05"
}
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-06"
}
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-07"
}
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-08"
}
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-09"
}
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4 changes: 4 additions & 0 deletions mp/game/momentum/materials/dev_nyro/dev_gray-21.vmt
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_gray-21"
}
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4 changes: 4 additions & 0 deletions mp/game/momentum/materials/dev_nyro/dev_red_a-01.vmt
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"LightmappedGeneric"
{
"$basetexture" "dev_nyro\dev_red_a-01"
}
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