This README is a list of things that i want (or not?) in my game. This is a temporary README and is subject to change.
It will be divided in multiples sections so that you can look at what you prefer.
- Hexagone.
- Only for the ground.
- Other things such as trees, rocks, minerals, etc... will have their own low poly model.
- An "infinite" world would be nice but for now, i don't really know how to do that.
- If not an infinite world, i would like a round world (a planet).
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Jobs giving you bonus stat the more you practice them.
- Giving levels to jobs?
- I prefer giving stats based on how many times you do something.
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Better reward if all-in on one job (one job > jack of all trade).
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I would like to permit players to do what they want. Crafting a specific item based on what they want, etc... => Being as free as possible.
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List of possible jobs:
- Lumberjack (Strengh)
- Miner (Strengh)
- Armorer (Strengh + Dexterity)
- Weaponsmith (Strengh + Dexterity)
- Toolsmith (Strengh + Dexterity)
- Hunter (Strengh(?) + Agility)
- No global level for players. (No "Level 150 XxDarkSasukexX")
- Like said before, I prefer jobs/activity levels.
- Possibility to "claim" lands so that you can prevent gried on a specific zone.
- Possibility to custom skin?
- Stats:
- Strengh
- Agility
- Dexterity
- Speed?
- Resist?
- Vitality
- Pets is a must in a game like that.
- like dogs/horses that are used to help players.
- like cats, useless but cute.
- Or do i turn every pets in useful ones giving buff to players.