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Hexa(is)gone

This README is a list of things that i want (or not?) in my game. This is a temporary README and is subject to change.

It will be divided in multiples sections so that you can look at what you prefer.

Roadmap

Map

  • Hexagone.
    • Only for the ground.
    • Other things such as trees, rocks, minerals, etc... will have their own low poly model.
  • An "infinite" world would be nice but for now, i don't really know how to do that.
  • If not an infinite world, i would like a round world (a planet).

Jobs/Crafting

  • Jobs giving you bonus stat the more you practice them.

    • Giving levels to jobs?
    • I prefer giving stats based on how many times you do something.
  • Better reward if all-in on one job (one job > jack of all trade).

  • I would like to permit players to do what they want. Crafting a specific item based on what they want, etc... => Being as free as possible.

  • List of possible jobs:

    • Lumberjack (Strengh)
    • Miner (Strengh)
    • Armorer (Strengh + Dexterity)
    • Weaponsmith (Strengh + Dexterity)
    • Toolsmith (Strengh + Dexterity)
    • Hunter (Strengh(?) + Agility)

Player

  • No global level for players. (No "Level 150 XxDarkSasukexX")
    • Like said before, I prefer jobs/activity levels.
  • Possibility to "claim" lands so that you can prevent gried on a specific zone.
  • Possibility to custom skin?
  • Stats:
    • Strengh
    • Agility
    • Dexterity
    • Speed?
    • Resist?
    • Vitality

Pets

  • Pets is a must in a game like that.
    • like dogs/horses that are used to help players.
    • like cats, useless but cute.
      • Or do i turn every pets in useful ones giving buff to players.

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