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XISkillUpTool

A project I've been working on to automate common tasks in Final Fantasy XI. My idea is to create a system similar to FFXII with "Gambits".

In this application, a Gambit is a coupling of a trigger value and an action.

For example:

  • Trigger a weaponskill at 100% tp to get through a WS quest or a magian trial.
  • Target a certain npc when battle ends.
  • Heal yourself or another party member when HP falls below x%.
  • Create a macro for any action supported by FFACE - access any and all FFACE functionality.
  • Trigger an existing macro in Windower based upon a Gambit trigger value.

Usage: Triggers are currently defined in GambitBackgroundWorker.cs

ToDo:

  • Create Gambits through UI.

Known Issues:

  • PetTP trigger is not working.

Thanks: Thanks to RZN for inspiring me to program, and for FFACE (http://www.ffevo.net) and thanks to all the developers of Windower (http://www.windower.net) The communities at both sites and on IRC are very helpful and still active with a game that's over 12 years old.

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Gambits for FFXI

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