A project I've been working on to automate common tasks in Final Fantasy XI. My idea is to create a system similar to FFXII with "Gambits".
In this application, a Gambit is a coupling of a trigger value and an action.
For example:
- Trigger a weaponskill at 100% tp to get through a WS quest or a magian trial.
- Target a certain npc when battle ends.
- Heal yourself or another party member when HP falls below x%.
- Create a macro for any action supported by FFACE - access any and all FFACE functionality.
- Trigger an existing macro in Windower based upon a Gambit trigger value.
Usage: Triggers are currently defined in GambitBackgroundWorker.cs
ToDo:
- Create Gambits through UI.
Known Issues:
- PetTP trigger is not working.
Thanks: Thanks to RZN for inspiring me to program, and for FFACE (http://www.ffevo.net) and thanks to all the developers of Windower (http://www.windower.net) The communities at both sites and on IRC are very helpful and still active with a game that's over 12 years old.