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Cross-platform PCL project errors out when referencing MonoGame. #294

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kjpou1 opened this issue Sep 1, 2015 · 2 comments
Closed

Cross-platform PCL project errors out when referencing MonoGame. #294

kjpou1 opened this issue Sep 1, 2015 · 2 comments

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@kjpou1
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kjpou1 commented Sep 1, 2015

".dll not found. Can not load 3.1.2 version of MonoGame.Framework.dll". This only seems to be happening on Windows.

kjpou1 added a commit that referenced this issue Sep 1, 2015
…ssue #294 where when referencing MonoGame from a PCL a message saying that version 3.2.1 can not be found.

In the platform projects the MonoGame assemblies are build with version 0.0.0.0 and referenced that way when adding the platform versions of MonoGame to the projects.  By modifying the PCL AssemblyInfo.cs to create a 0.0.0.0 version we can then reference MonoGame classes without the specific version error.
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kjpou1 commented Sep 1, 2015

Closed via commit 01d7e06

@kjpou1 kjpou1 closed this as completed Sep 1, 2015
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kjpou1 commented Sep 1, 2015

This now needs to be tested on Mac and Xamarin Studio.

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