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Users Manual
This tool allows you to generate .NET bindings that wrap C/C++ code allowing interoperability with managed languages. This can be useful if you have an existing native codebase and want to add scripting support, or want to consume an existing native library in your managed code.
There are not many automated binding tools around, the only real alternative is SWIG. So how is it different from SWIG?
- Cleaner bindings
- No need to generate a C layer to interop with C++.
- Easily extensible semantics via user passes
- Strongly-typed customization APIs
- Can be used as a library
- Based on an actual C++ parser (Clang) so very accurate.
- Understands C++ at the ABI (application binary interface) level
- Supports virtual method overriding
The backend of the generator is abstracted and it can target different .NET binding technologies:
- C# (P/Invoke)
- C++/CLI
In this section we will go through how the generator deals C/C++ types.
- char → System::Byte
- bool → System::Boolean
- short → System::Int16
- int, long → System::Int32
- long long → System::Int64
Note: Signedness is also preserved in the conversions.
- float → System::Single
- double → System::Double
- wchar_t → System::Char
- void → System::Void
These are mapped to .NET CLR arrays.
These are mapped to .NET CLR delegates.
These are mapped to .NET CLR references unless:
- void* → System::IntPtr
- const char* → System::String
References are mapped to .NET CLR references just like pointers.
We do not preserve type definitions since .NET and its main language C# do not have the concept of type aliases like C/C++. There is an exception in the case of a typedef'd function (pointer) declaration. In this case we generate a .NET delegate with the name of the typedef.
Regular C/C++ enums are translated to .NET enumerations.
C and C++ enums do not introduce their own scope (different from C++11 strongly typed enums). This means the enumerated values will leak into an outer context, like a class or a namespace. When this is detected, the generator tries to map to an outer enclosing context and generate a new name.
Some enumerations represent bitfield patterns. The generator tries to check for this with some heuristics. If there are enough values in the enum to make a good guess, we apply the [Flags] .NET attribute to the wrapper enum.
Since global scope functions are not supported in C# (though they are available in the CLR) they are mapped as a static function in a class, to be consumable by any CLS-compliant language.
By default all globals functions of a translation unit are mapped to a static class with the name of of the unit prefixed by the namespace.
Special cases to be aware of:
C/C++ variadic arguments need careful handling because they are not constrained to be of the same type. .NET provides two types of variadic arguments support:
This is the preferred and idiomatic method but can only be used when we know the variadic arguments will all be of the same type. Since we have no way to derive this fact from the information in C/C++ function signatures, you will need set this explicitly.
This is a lesser known method for variadic arguments in .NET and was added by Microsoft for better C++ compatibility in the runtime. As you can guess, this does support different types per variable argument but is more verbose and less idiomatic to use. By default we use this to wrap variadic functions.
Default arguments values are not supported yet since potentially all C++ constant expressions can be used as default arguments.
In C++, both classes and structs are identical and can be used in both heap (malloc/new) and automatic (stack) allocations.
This is unlike .NET, in which there is an explicit differentiation of the allocation semantics of the type in the form of classes (reference types) and structs (value types),
By default, classes and structs are wrapped as .NET reference types. You can provide an explicit mapping to wrap any type as a value type.
TODO: If the native type is a POD type, that means we can safely convert it to a value type. This would make the generator do the right thing by default and is pretty easy to implement.
Constructors are mapped to .NET class constructors.
Note: An extra constructor is generated that takes a native pointer to the class. This allows construction of managed instances from native instances.
Destructors are mapped to the Dispose() pattern of .NET.
Most of the regular C++ operators can be mapped to .NET operator overloads.
In case an operator has no match in C# then its added as a named method with the same parameters.
C++ supports implementation inheritance of multiple types. This is incompatible with .NET which supports only single implementation inheritance (but multiple interface inheritance).
This is the simplest case and we can map the inheritance directly.
In this case we can only map one class directly. The others can be mapped as interfaces if they only provide pure virtual methods. Otherwise the best we can do is provide some conversion operators in .NET to get access to them.
Support for overriding virtual methods is being worked on and it will provide a way for managed code to override virtual methods in bound classes.
Instances of these types can be passed to native code and and whenever the native code calls one of those functions there will be a transition to the C# code.
Template parsing is supported and you can type map them to other types.
Since C preprocessor definitions can be used for very different purposes, we can only do so much when wrapping them to managed code.
These can be translated to proper .NET enumerations.
These can be translated to .NET static constant definitions.
This case is not supported and probably never will.
This case is not supported and probably never will.
There is full support for parsing of Doxygen-style C++ comments syntax.
They are translated to .NET XML-style comments.
Support for these features is limited or only partial:
- Exceptions
- RTTI
The generator provides some built-in type maps for the most common C/C++ standard library types:
- std::string
- std::wstring
These are mapped automatically to .NET strings.
- std::vector
- std::map
- std::set
Support for wrapping these is experimental and only currently works on the CLI backend.
The generator provides various ways to customize the generation process.
If all you need to do is customize what gets generated for a type, then you can use the type maps feature. This lets you hook into the process for a specific type pattern.
If you need more control then you can write your own pass. Passes have full access to the parsed AST (Abstract Syntax Tree) so you can modify the entire structure and declaration data of the source code. This is very powerful and should allow you to pretty much do anything you want.
The generator already provides many ready-to-use passes that can transform the wrapped code to be more idiomatic:
Use these to rename your declarations automatically so they follow .NET conventions. When setting up renaming passes, you can declare what kind of declarations they apply to. There are two different kinds of rename passes:
This is a very simple to use pass that changes the case of the name of the declarations it matches.
This pass allows you to do powerful regex-based pattern matching renaming of declaration names.
This pass introduces instance methods that call a C/C++ global function. This can be useful to map "object-oriented" design in C to .NET classes. If your function takes an instance to a class type as the first argument, then you can use this pass.
This pass introduces static methods that call a C/C++ global function. This can be useful to gather related global functions inside the object it belongs to semantically.
This pass introduces a property that calls the native C/C++ getter and setter function. This can make the API much more idiomatic and easier to use under .NET languages.
Some internal functionalities are also implemented as passes like checking for invalid declaration names or resolving incomplete declarations. Please check the developer manual for more information about these.