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As of release v1.55.0, there appears to be a few issues that I need to see if the update fixes, since they aren't reproducible on fiddle.skia.org.
Noise Shaders & GL & Android
For some reason the noise shaders (CreatePerlinNoiseFractalNoise, CreatePerlinNoiseTurbulence) cause the GL context to crash on my Nexus:
[Adreno-GSL] <gsl_ldd_control:427>: ioctl fd 27 code 0x400c0907 (IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID) failed: errno 35 Resource deadlock would occur
[Adreno-GSL] <log_gpu_snapshot:337>: panel.gpuSnapshotPath is not set.not generating user snapshot
[Adreno-GSL] <gsl_umd_context_waittimestamp:266>: error:-12 ctx 00000007 ts 164
[Adreno-EGLSUB] <updater_thread:428>: waitFunc failed
Freaky thing is, If I draw using one of these shaders and another via a compose shader. there is no problem...
The text was updated successfully, but these errors were encountered:
As of release v1.55.0, there appears to be a few issues that I need to see if the update fixes, since they aren't reproducible on fiddle.skia.org.
Noise Shaders & GL & Android
For some reason the noise shaders (CreatePerlinNoiseFractalNoise, CreatePerlinNoiseTurbulence) cause the GL context to crash on my Nexus:
Freaky thing is, If I draw using one of these shaders and another via a compose shader. there is no problem...
The text was updated successfully, but these errors were encountered: