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Fixed SKGLView on Android not being rendered when using a TabBar #3075

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Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ public void SetRenderer(IRenderer renderer)
eglWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
}
this.renderer = renderer;
glThread = new GLThread(thisWeakRef);
glThread = new GLThread(thisWeakRef, Width, Height);
glThread.Start();
}

Expand Down Expand Up @@ -211,7 +211,7 @@ protected override void OnAttachedToWindow()
{
renderMode = glThread.GetRenderMode();
}
glThread = new GLThread(thisWeakRef);
glThread = new GLThread(thisWeakRef, Width, Height);
if (renderMode != Rendermode.Continuously)
{
glThread.SetRenderMode(renderMode);
Expand Down Expand Up @@ -713,12 +713,12 @@ private class GLThread
private bool surfaceSizeChanged = true;
// End of member variables protected by the sGLThreadManager monitor.

public GLThread(WeakReference<GLTextureView> glTextureViewWeakRef)
public GLThread(WeakReference<GLTextureView> glTextureViewWeakRef, int initialWidth, int initialHeight)
{
threadManager = new GLThreadManager();

width = 0;
height = 0;
width = initialWidth;
height = initialHeight;
requestRender = true;
renderMode = Rendermode.Continuously;
textureViewWeakRef = glTextureViewWeakRef;
Expand Down