Release 3.3.0
I might have gotten carried away with this update, which is why it took so long. There is a TON of features, so I hope it doesn't break too badly. Backup and be cautious when updating! Don't do it before your game!
PLEASE NOTE: Changes to module content does not affect your world. Either drag the updated entities in manually or reinitialize.
System - 3.3.0
Features
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Automated Conditions! Using conditions have never been easier, now you're able to apply condition effects with a click of a button. This is the first foray into Active Effects, and there's still a lot to do, such as conditions do not apply modifiers yet, that's for the next update.
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Mounts! This is a super fun feature that I'm really excited about. Now you can designate a mount (by dragging an actor from the sidebar) for any actor. When dragging a mounted actor onto the map, it will automatically place the mount under it and link their movements.
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Rearranged actor sheet elements to utilize the new Effects tab, which now is the home of Conditions, psychology, diseases, injuries, and criticals, and in the future, Active Effects.
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Added Dual Wielding functionality. When you have an offhand weapon and attack with your main hand, there's now a checkbox to check if you're attacking with both weapons, which will automate the process.
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Combat Reminders: Fighting Mutants? Diseased Ratmen? Now, when appropriate, the GM will receive reminders for various tests, such as corruption tests or tests to resist disease.
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The Daemonic Trait is now implemented. When applying damage, if triggered, it will show that the damage should be disregarded.
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The Slayer Talent is now implemented and damage should be calculated accordingly.
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You can now apply damage from basic dice roll chat cards.
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When rolling for a character, the attribute formula and results are now shown as a tooltip to better facilitate swapping rolls around. Also the rolls are shown for Random Talents
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Added buttons in the sidebar for initiating character creation and showing the table menu
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Advancement indicators now turn into checkmarks when they are sufficiently advanced for a complete career
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When tabbing through skill advances and performing updates, the skills will now immediately update upon tabbing out (Thanks Death Stapler!)
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Dialog-bypassing macros should now correctly bypass the dialog.
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Reloading tests are now created if one isn't found.
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Compendium Pack names have been standardized for ease of use.
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Tables now default to minimum 1
Bug Fixes
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Fix melee offhand weapons not checkable
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Fix Mindless/Construct traits not working
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Charging with Tiring weapons should now correctly calculate damage.
Core Module - 1.2.0
- Added various journal entries for character creation, advancement, and basic test mechanics.
- Dirty Fighting now has the correct max Characteristic (Weapon Skill)
- Lasso category group fixed from Bow to Entangling
- Blight Symptom modifier fixed.
- Charlatan career characteristic advancement scheme fixed
- Blessing of Tenacity duration fixed
- No more vombears, sorry!
Starter Set - 1.3.0
- Added the Introduction to Ubersreik & The Empire journal
- All token file names are now lowercase to work with Linux systems
- Fixed Exploding Pig credit link (was pay)
RNHD - 1.3.0
- Added Gnome character generation details - name, height, eye/hair colour. (Thanks Simulacrum for providing the names!)
- Added a button on the left (with the canvas tools) to load the Clock app
- Fixed Boatman/Coachman Tokens
Enemy in Shadows 1.1.0
- Dhar mechanics now include the enhanced overcasting
- Fix broken links in Tzeentch's Fire
- Fix links in Pink/Blue Fire of Tzeentch
- Various other content fixes.
Additionally, the Arcane Marks & Careers Module has been revamped with Mark traits and Career journal entries that utilize the Core module's art!