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Release 3.3.0

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@moo-man moo-man released this 11 Dec 06:09
· 1759 commits to master since this release

I might have gotten carried away with this update, which is why it took so long. There is a TON of features, so I hope it doesn't break too badly. Backup and be cautious when updating! Don't do it before your game!

PLEASE NOTE: Changes to module content does not affect your world. Either drag the updated entities in manually or reinitialize.

System - 3.3.0

Features

  • Automated Conditions! Using conditions have never been easier, now you're able to apply condition effects with a click of a button. This is the first foray into Active Effects, and there's still a lot to do, such as conditions do not apply modifiers yet, that's for the next update.

  • Mounts! This is a super fun feature that I'm really excited about. Now you can designate a mount (by dragging an actor from the sidebar) for any actor. When dragging a mounted actor onto the map, it will automatically place the mount under it and link their movements.

  • Rearranged actor sheet elements to utilize the new Effects tab, which now is the home of Conditions, psychology, diseases, injuries, and criticals, and in the future, Active Effects.

  • Added Dual Wielding functionality. When you have an offhand weapon and attack with your main hand, there's now a checkbox to check if you're attacking with both weapons, which will automate the process.

  • Combat Reminders: Fighting Mutants? Diseased Ratmen? Now, when appropriate, the GM will receive reminders for various tests, such as corruption tests or tests to resist disease.

  • The Daemonic Trait is now implemented. When applying damage, if triggered, it will show that the damage should be disregarded.

  • The Slayer Talent is now implemented and damage should be calculated accordingly.

  • You can now apply damage from basic dice roll chat cards.

  • When rolling for a character, the attribute formula and results are now shown as a tooltip to better facilitate swapping rolls around. Also the rolls are shown for Random Talents

  • Added buttons in the sidebar for initiating character creation and showing the table menu

  • Advancement indicators now turn into checkmarks when they are sufficiently advanced for a complete career

  • When tabbing through skill advances and performing updates, the skills will now immediately update upon tabbing out (Thanks Death Stapler!)

  • Dialog-bypassing macros should now correctly bypass the dialog.

  • Reloading tests are now created if one isn't found.

  • Compendium Pack names have been standardized for ease of use.

  • Tables now default to minimum 1

Bug Fixes

  • Fix melee offhand weapons not checkable

  • Fix Mindless/Construct traits not working

  • Charging with Tiring weapons should now correctly calculate damage.

Core Module - 1.2.0

  • Added various journal entries for character creation, advancement, and basic test mechanics.
  • Dirty Fighting now has the correct max Characteristic (Weapon Skill)
  • Lasso category group fixed from Bow to Entangling
  • Blight Symptom modifier fixed.
  • Charlatan career characteristic advancement scheme fixed
  • Blessing of Tenacity duration fixed
  • No more vombears, sorry!

Starter Set - 1.3.0

  • Added the Introduction to Ubersreik & The Empire journal
  • All token file names are now lowercase to work with Linux systems
  • Fixed Exploding Pig credit link (was pay)

RNHD - 1.3.0

  • Added Gnome character generation details - name, height, eye/hair colour. (Thanks Simulacrum for providing the names!)
  • Added a button on the left (with the canvas tools) to load the Clock app
  • Fixed Boatman/Coachman Tokens

Enemy in Shadows 1.1.0

  • Dhar mechanics now include the enhanced overcasting
  • Fix broken links in Tzeentch's Fire
  • Fix links in Pink/Blue Fire of Tzeentch
  • Various other content fixes.

Additionally, the Arcane Marks & Careers Module has been revamped with Mark traits and Career journal entries that utilize the Core module's art!