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Opsa... was still starting with button shown irrespective of resting …
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…state (!) - sorry - fixed now!

still fixing #12
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mooreatv committed Aug 28, 2019
1 parent 5cdab1c commit 8a114bc
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Showing 2 changed files with 8 additions and 3 deletions.
9 changes: 6 additions & 3 deletions AuctionDB/AuctionDB.lua
Original file line number Diff line number Diff line change
Expand Up @@ -185,13 +185,16 @@ local additionalEventHandlers = {
ADB:Debug("OnPlayerEnteringWorld " .. ADB:Dump(...))
ADB:CreateOptionsPanel()
ADB:SetupMenu()
ADB.currentlyResting = IsResting()
ADB:Debug("Initial resting is %", ADB.currentlyResting)
if not ADB.currentlyResting then
return
end
if ADB.targetAuctioneer then
ADB:Execute("/tar " .. L["auctioneer"], L["Target the Auctioneer"], true) -- true == do bind even not at AH
elseif ADB:AHfullScanPossible() then
ADB:MaybeStartScan("enter world")
ADB:MaybeStartScan("enter world, resting")
end
ADB.currentlyResting = IsResting()
ADB:Debug("Initial resting is %", ADB.currentlyResting)
end,

DISPLAY_SIZE_CHANGED = function(_self)
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2 changes: 2 additions & 0 deletions ChangeLog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,8 @@ Coming next:
- Your input/suggestions welcome !
- See open issues for ideas https://github.com/mooreatv/AuctionDB/issues)

v0.11.01 Aug 28th 2019
- Opsa... was still starting with button shown irrespective of resting state (!) - sorry - fixed now!
v0.11.00 Aug 27th 2019
- No more pause/hang on classic at the end of the first scan!
- Unlike in BfA which doesn't mind despite 100x more items, for classic we needed to not restore
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