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Add projection system documentation and type exports #3458
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Code Review: Projection System Analysis and BenchmarksThank you for this comprehensive PR! This is excellent work documenting and benchmarking the projection system. Here's my detailed review: ✅ Strengths1. Outstanding DocumentationThe
2. Scientific Approach to PerformanceThe key finding about object pooling being 30-95% slower than V8's native allocation is valuable and counterintuitive. This demonstrates proper benchmarking methodology - testing assumptions rather than following conventional wisdom. 3. Real Metrics IntegrationUsing 4. Proper Export ConfigurationAdding TypeScript types to the 🔍 Code Quality ObservationsReact Benchmarks (
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Code Review - PR #3458: Projection System Analysis and BenchmarksThank you for this comprehensive documentation and analysis of the projection system! This is an excellent contribution that will help both maintainers and contributors understand this complex subsystem. Here's my detailed review: ✅ StrengthsDocumentation Quality
Technical Analysis
🔍 Issues & Concerns1. Missing Benchmark Files (Critical)The PR description mentions 4 benchmarks ( Question: Are the benchmark files intended to be in a separate PR, or were they accidentally omitted? 2. Missing Type Definition FileThe changes add a new export entry point: "./projection": {
"types": "./dist/projection.d.ts", // ← New
"import": "./dist/es/projection.mjs",
"default": "./dist/es/projection.mjs"
}And configure rollup to generate it: const projectionTypes = createTypes("types/projection.d.ts", "dist/projection.d.ts")However, Recommended fix: Create export * from '../src/projection'3. Build Verification NeededThe test plan says "Run 💡 SuggestionsDocumentation Improvements1. Add benchmark methodology section
2. Clarify coordinate system diagram (lines 213-225) // Example: Element at viewport (100, 100), scrolled 50px down
// Step 1: measureViewportBox() → {x: {min: 100, max: 200}, y: {min: 100, max: 200}}
// Step 2: + root scroll → {x: {min: 100, max: 200}, y: {min: 150, max: 250}}
// ...3. Add "Quick Start" section ## Quick Start
- **What**: FLIP animation system for layout changes
- **When to read this**: Working on layout animations, investigating performance
- **Key files**: create-projection-node.ts (~2360 lines), geometry/*, styles/*
- **Main issues**: Per-frame allocations (#1), O(depth) iterations (#2)4. Prioritize improvements ## Recommended Implementation Order
1. **High Impact, Low Risk**: #1 (Retain objects), #2 (Cumulative transforms)
2. **Medium Impact, Medium Risk**: #3 (Coordinate system), #7 (Transform building)
3. **High Risk, Needs Design**: #4 (Two-pass resolution), #9 (Web Workers)Code Quality5. TypeScript interface examples (lines 92-123, 489-503) // PROPOSED: New fields for cumulative transform caching
interface IProjectionNode {
cumulativeScale: Point
// ...
}6. Line number maintenance
Performance Considerations7. Validate object pooling benchmarks
This prevents future contributors from re-attempting pooling without context. 8. Memory retention trade-offs
🔒 Security ConcernsNo security issues identified. This is documentation and internal API exports only. 🧪 Test CoverageMissing:
Recommended: // packages/framer-motion/src/__tests__/projection-exports.test.ts
import {
HTMLProjectionNode,
calcBoxDelta,
nodeGroup
} from 'framer-motion/projection'
test('projection exports are accessible', () => {
expect(HTMLProjectionNode).toBeDefined()
expect(calcBoxDelta).toBeDefined()
expect(nodeGroup).toBeDefined()
})📋 Action ItemsMust Fix Before Merge:
Should Consider:
Nice to Have:
SummaryThis is excellent work that significantly improves the project's documentation. The technical analysis is thorough and the proposed optimizations are well-reasoned. The main blocker is the missing type definition file that will cause build failures. Once that's addressed and benchmarks are clarified, this will be a valuable addition to the codebase. Recommendation: Request changes to add the missing Great job on this analysis! The insight about object pooling performance is particularly valuable. 🚀 |
- Add comprehensive README documenting projection system architecture, identified performance issues, and potential improvements - Export projection types from framer-motion/projection Key findings documented: - Object pooling is slower than V8 allocation; retain objects on nodes instead - Cumulative scroll/transform caching shows 50-73% improvement potential - Critical per-frame allocation in resolveTargetDelta() with resumingFrom 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Pull Request ReviewOverviewThis PR adds comprehensive documentation for the projection system and exports projection types. The changes are well-structured and valuable for both maintainers and users of the library. Code Quality ✅Documentation (README.md)Strengths:
Specific highlights:
Minor suggestions:
Type Exports (package.json + rollup.config.mjs)Strengths:
Verification:
Potential Issues
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Summary
framer-motion/projectionKey Findings
Object Allocation Strategy
Microbenchmarks show object pooling is 30-95% slower than V8's native allocation due to pool overhead. The real issue is GC pauses during animation, not allocation speed.
Recommendation: Allocate at animation start and retain on nodes, don't pool. The critical issue is
resolveTargetDelta()callingapplyTransform()every frame during shared layout animations (line 1253-1255).Cumulative Transform Caching
Storing cumulative scroll/transforms at each node (O(1) lookup) instead of iterating the path array (O(depth)) shows 50-73% improvement potential, scaling with tree depth.
Files Changed
packages/framer-motion/src/projection/README.md- Comprehensive documentationpackages/framer-motion/package.json- Add types for projection exportpackages/framer-motion/rollup.config.mjs- Generate projection.d.tsTest plan
yarn build- passesyarn testin packages/framer-motion - passes🤖 Generated with Claude Code