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ShaderCrate

a shader editor for linux and windows for opengl 4.0 written in c# currently tested on linux and windows 7

depends on Pencil.Gaming

steps to compile this program

1 compile dependancies see their documentation (insert hyperlink)

2 set to 32 bit if windows and checkout windows branch else use 32 or 64 bit mode

3 open the solution with monodevelop and compile

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a shader editor for linux and windows

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