crossed out invalid WiP instructions from Readme #167
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# This workflow will build a .NET project | |
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net | |
name: Build & Test (ResoniteModLoader) | |
on: | |
push: | |
pull_request: | |
workflow_call: | |
inputs: | |
RELEASE_VERSION: | |
description: "Release Version" | |
type: string | |
required: false | |
default: "" | |
RELEASE_NOTES: | |
description: "Release Notes" | |
type: string | |
required: false | |
default: "" | |
secrets: | |
STEAM_USER: | |
required: true | |
STEAM_TOKEN: | |
required: true | |
env: | |
ARTIFACT_NAME: "SampleMod" | |
ASSEMBLY_NAME: "mpmxyz.SampleMod.ResoniteModLoader" | |
PROJECT_FILE: "SampleModRML.csproj" | |
ResonitePath: "${{ github.workspace }}/Download/Resonite" | |
PROJECT_URL: "${{ github.server_url }}/${{ github.repository }}" | |
PROJECT_PATH: "${{ github.workspace }}/repo" | |
RELEASE_NOTES: "${{ inputs.RELEASE_NOTES }}" | |
RELEASE_VERSION: "${{ inputs.RELEASE_VERSION }}" | |
OUTPUT_FOLDER: "bin/RML/Release/net472" | |
TEST_PROJECT_FILE: "Test/Test.csproj" | |
MOD_LOADER_TEST_PROJECT_FILE: "TestRML/TestRML.csproj" | |
defaults: | |
run: | |
working-directory: "./repo" | |
jobs: | |
build-ResoniteModLoader: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Ensure working directory exists | |
run: mkdir -p '${{ env.PROJECT_PATH }}' | |
working-directory: "${{ github.workspace }}" | |
- name: Get Resonite Infos | |
run: | | |
{ | |
echo "APP_INFO<<EOFEOF" | |
curl https://api.steamcmd.net/v1/info/2519830 | |
echo "" | |
echo "EOFEOF" | |
} >> "$GITHUB_ENV" | |
- name: Get Resonite from Cache | |
id: cache-resonite | |
uses: actions/cache@v3.3.3 | |
with: | |
path: "${{ env.ResonitePath }}" | |
key: "${{ fromJson( env.APP_INFO ).data['2519830'].depots.branches.public.buildid }}" | |
- name: Download Steam | |
if: steps.cache-resonite.outputs.cache-hit != 'true' | |
uses: CyberAndrii/setup-steamcmd@b786e0da44db3d817e66fa3910a9560cb28c9323 | |
- name: Download Resonite | |
if: steps.cache-resonite.outputs.cache-hit != 'true' | |
run: | | |
steamcmd '+@sSteamCmdForcePlatformType windows' '+force_install_dir "${{ env.ResonitePath }}"' '+login "${{ secrets.STEAM_USER }}" "${{ secrets.STEAM_TOKEN }}"' '+app_license_request 2519830' '+app_update 2519830 validate' '+quit' | |
#The following line makes the cache much much smaller: | |
rm -r '${{ env.ResonitePath }}/RuntimeData/PreCache' | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: 8.0.x | |
- name: Fetch repository | |
uses: actions/checkout@v4 | |
with: | |
path: ${{ env.PROJECT_PATH }} | |
- name: Fetch latest ResoniteModLoader | |
uses: robinraju/release-downloader@efa4cd07bd0195e6cc65e9e30c251b49ce4d3e51 | |
with: | |
repository: resonite-modding-group/ResoniteModLoader | |
latest: true | |
fileName: "*.dll" | |
out-file-path: RML/ | |
- name: Move ResoniteModLoader files | |
run: | | |
mkdir -p "$ResonitePath/rml_mods" | |
mkdir -p "$ResonitePath/rml_libs" | |
mkdir -p "$ResonitePath/Libraries" | |
mv ${{ github.workspace }}/RML/0Harmony.dll "$ResonitePath/rml_libs/0Harmony.dll" | |
mv ${{ github.workspace }}/RML/ResoniteModLoader.dll "$ResonitePath/Libraries/ResoniteModLoader.dll" | |
- name: Restore dependencies | |
run: | | |
dotnet restore "${{ env.PROJECT_FILE }}" | |
dotnet restore "${{ env.TEST_PROJECT_FILE }}" | |
dotnet restore "${{ env.MOD_LOADER_TEST_PROJECT_FILE }}" | |
env: | |
ASSEMBLY_NAME: "" | |
- name: Check formatting | |
run: | | |
dotnet format --no-restore --verify-no-changes "${{ env.PROJECT_FILE }}" | |
dotnet format --no-restore --verify-no-changes "${{ env.TEST_PROJECT_FILE }}" | |
dotnet format --no-restore --verify-no-changes "${{ env.MOD_LOADER_TEST_PROJECT_FILE }}" | |
env: | |
ASSEMBLY_NAME: "" | |
- name: Test | |
run: | | |
dotnet test --no-restore --configuration "Release" "${{ env.TEST_PROJECT_FILE }}" | |
dotnet test --no-restore --configuration "Release" "${{ env.MOD_LOADER_TEST_PROJECT_FILE }}" | |
env: | |
ASSEMBLY_NAME: "" | |
- name: Build | |
run: | | |
dotnet build --no-restore --configuration "Release" "${{ env.PROJECT_FILE }}" | |
cd "${{ env.OUTPUT_FOLDER }}" | |
mkdir -p "archive/rml_mods" | |
cp "${{ env.ASSEMBLY_NAME }}.dll" "archive/rml_mods/${{ env.ASSEMBLY_NAME }}.dll" | |
#mkdir -p "archive/rml_libs" | |
#cp LIB.dll "archive/rml_libs/LIB.dll" | |
cd archive | |
zip -r "${{ env.ARTIFACT_NAME }}-ResoniteModLoader.zip" . | |
- name: Upload build artifacts | |
if: ${{ inputs.RELEASE_VERSION }} | |
uses: actions/upload-artifact@v3.1.3 | |
with: | |
name: "${{ env.ARTIFACT_NAME }}-ResoniteModLoader" | |
path: "${{ env.PROJECT_PATH }}/${{ env.OUTPUT_FOLDER }}/archive" |