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CudaD3D12Update

A sample that demonstrate a DirectX 12 texture updated by cuda, through a cudaArray / surface2D.

float_intrinsic.h demonstrates also how to remove Intellisense's and Resharper's "symbol not found" without interfering with nvcc, as well as adding intrinsic functions with their documentation.

requirements

software

hardware

  • nvidia GPU with 7.5 compute calpabilities or more (you can adjust the achitecture target in the project eventually).

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Contact: mprevot@freebsd.org

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