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Updated builds.
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mrdoob committed Aug 21, 2020
1 parent d6e6eef commit 0ff92ce
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Showing 3 changed files with 211 additions and 222 deletions.
15 changes: 4 additions & 11 deletions build/three.js
Original file line number Diff line number Diff line change
Expand Up @@ -18686,7 +18686,7 @@
vertexShader = unrollLoops( vertexShader );
fragmentShader = unrollLoops( fragmentShader );

if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {
if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {

// GLSL 3.0 conversion for built-in materials and ShaderMaterial

Expand Down Expand Up @@ -19026,8 +19026,8 @@
fragmentShader: fragmentShader,
defines: material.defines,

isRawShaderMaterial: material.isRawShaderMaterial,
isShaderMaterial: material.isShaderMaterial,
isRawShaderMaterial: material.isRawShaderMaterial === true,
glslVersion: material.glslVersion,

precision: precision,

Expand Down Expand Up @@ -19133,9 +19133,7 @@
rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,
rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,

customProgramCacheKey: material.customProgramCacheKey(),

glslVersion: material.glslVersion
customProgramCacheKey: material.customProgramCacheKey()

};

Expand Down Expand Up @@ -25801,8 +25799,6 @@

} else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {

materialProperties.lightsStateVersion = lightsStateVersion;

programChange = false;

} else if ( parameters.shaderID !== undefined ) {
Expand Down Expand Up @@ -50726,7 +50722,6 @@
exports.DepthTexture = DepthTexture;
exports.DirectionalLight = DirectionalLight;
exports.DirectionalLightHelper = DirectionalLightHelper;
exports.DirectionalLightShadow = DirectionalLightShadow;
exports.DiscreteInterpolant = DiscreteInterpolant;
exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
exports.DodecahedronGeometry = DodecahedronGeometry;
Expand Down Expand Up @@ -50820,7 +50815,6 @@
exports.LessStencilFunc = LessStencilFunc;
exports.Light = Light;
exports.LightProbe = LightProbe;
exports.LightShadow = LightShadow;
exports.Line = Line;
exports.Line3 = Line3;
exports.LineBasicMaterial = LineBasicMaterial;
Expand Down Expand Up @@ -51023,7 +51017,6 @@
exports.SplineCurve3 = SplineCurve3;
exports.SpotLight = SpotLight;
exports.SpotLightHelper = SpotLightHelper;
exports.SpotLightShadow = SpotLightShadow;
exports.Sprite = Sprite;
exports.SpriteMaterial = SpriteMaterial;
exports.SrcAlphaFactor = SrcAlphaFactor;
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