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Wireframe: Add WebGPU version. (#29534)
* Wireframe: Add WebGPU version. * Examples: Clean up.
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Original file line number | Diff line number | Diff line change |
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import { | ||
InstancedInterleavedBuffer, | ||
InterleavedBufferAttribute, | ||
Line2NodeMaterial, | ||
Mesh, | ||
Vector3 | ||
} from 'three'; | ||
import { LineSegmentsGeometry } from '../../lines/LineSegmentsGeometry.js'; | ||
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const _start = new Vector3(); | ||
const _end = new Vector3(); | ||
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class Wireframe extends Mesh { | ||
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constructor( geometry = new LineSegmentsGeometry(), material = new Line2NodeMaterial( { color: Math.random() * 0xffffff } ) ) { | ||
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super( geometry, material ); | ||
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this.isWireframe = true; | ||
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this.type = 'Wireframe'; | ||
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} | ||
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// for backwards-compatibility, but could be a method of LineSegmentsGeometry... | ||
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computeLineDistances() { | ||
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const geometry = this.geometry; | ||
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const instanceStart = geometry.attributes.instanceStart; | ||
const instanceEnd = geometry.attributes.instanceEnd; | ||
const lineDistances = new Float32Array( 2 * instanceStart.count ); | ||
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for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) { | ||
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_start.fromBufferAttribute( instanceStart, i ); | ||
_end.fromBufferAttribute( instanceEnd, i ); | ||
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lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; | ||
lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end ); | ||
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} | ||
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const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 | ||
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geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 | ||
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 | ||
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return this; | ||
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} | ||
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} | ||
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export { Wireframe }; |
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - lines - fat - wireframe</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
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<body> | ||
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<div id="container"></div> | ||
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<div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.webgpu.js", | ||
"three/tsl": "../build/three.webgpu.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
import { color } from 'three/tsl'; | ||
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import Stats from 'three/addons/libs/stats.module.js'; | ||
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
import { Wireframe } from 'three/addons/lines/webgpu/Wireframe.js'; | ||
import { WireframeGeometry2 } from 'three/addons/lines/WireframeGeometry2.js'; | ||
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let wireframe, renderer, scene, camera, camera2, controls, backgroundNode; | ||
let wireframe1; | ||
let matLine, matLineBasic, matLineDashed; | ||
let stats; | ||
let gui; | ||
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// viewport | ||
let insetWidth; | ||
let insetHeight; | ||
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init(); | ||
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function init() { | ||
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renderer = new THREE.WebGPURenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setClearColor( 0x000000, 0.0 ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
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scene = new THREE.Scene(); | ||
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 ); | ||
camera.position.set( - 50, 0, 50 ); | ||
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camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 ); | ||
camera2.position.copy( camera.position ); | ||
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controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.minDistance = 10; | ||
controls.maxDistance = 500; | ||
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backgroundNode = color( 0x222222 ); | ||
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// Wireframe ( WireframeGeometry2, Line2NodeMaterial ) | ||
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let geo = new THREE.IcosahedronGeometry( 20, 1 ); | ||
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const geometry = new WireframeGeometry2( geo ); | ||
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matLine = new THREE.Line2NodeMaterial( { | ||
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color: 0x4080ff, | ||
linewidth: 5, // in world units with size attenuation, pixels otherwise | ||
dashed: false | ||
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} ); | ||
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wireframe = new Wireframe( geometry, matLine ); | ||
wireframe.computeLineDistances(); | ||
wireframe.scale.set( 1, 1, 1 ); | ||
scene.add( wireframe ); | ||
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// Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE | ||
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geo = new THREE.WireframeGeometry( geo ); | ||
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matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } ); | ||
matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } ); | ||
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wireframe1 = new THREE.LineSegments( geo, matLineBasic ); | ||
wireframe1.computeLineDistances(); | ||
wireframe1.visible = false; | ||
scene.add( wireframe1 ); | ||
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// | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
onWindowResize(); | ||
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stats = new Stats(); | ||
document.body.appendChild( stats.dom ); | ||
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initGui(); | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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insetWidth = window.innerHeight / 4; // square | ||
insetHeight = window.innerHeight / 4; | ||
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camera2.aspect = insetWidth / insetHeight; | ||
camera2.updateProjectionMatrix(); | ||
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} | ||
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function animate() { | ||
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// main scene | ||
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renderer.setClearColor( 0x000000, 0 ); | ||
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renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight ); | ||
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renderer.autoClear = true; | ||
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scene.backgroundNode = null; | ||
renderer.render( scene, camera ); | ||
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// inset scene | ||
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const posY = window.innerHeight - insetHeight - 20; | ||
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renderer.clearDepth(); // important! | ||
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renderer.setScissorTest( true ); | ||
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renderer.setScissor( 20, posY, insetWidth, insetHeight ); | ||
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renderer.setViewport( 20, posY, insetWidth, insetHeight ); | ||
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camera2.position.copy( camera.position ); | ||
camera2.quaternion.copy( camera.quaternion ); | ||
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renderer.autoClear = false; | ||
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scene.backgroundNode = backgroundNode; | ||
renderer.render( scene, camera2 ); | ||
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renderer.setScissorTest( false ); | ||
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stats.update(); | ||
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} | ||
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// | ||
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function initGui() { | ||
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gui = new GUI(); | ||
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const param = { | ||
'line type': 0, | ||
'width (px)': 5, | ||
'dashed': false, | ||
'dash scale': 1, | ||
'dash / gap': 1 | ||
}; | ||
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gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) { | ||
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switch ( val ) { | ||
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case 0: | ||
wireframe.visible = true; | ||
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wireframe1.visible = false; | ||
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break; | ||
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case 1: | ||
wireframe.visible = false; | ||
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wireframe1.visible = true; | ||
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break; | ||
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} | ||
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} ); | ||
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gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) { | ||
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matLine.linewidth = val; | ||
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} ); | ||
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gui.add( param, 'dashed' ).onChange( function ( val ) { | ||
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matLine.dashed = val; | ||
wireframe1.material = val ? matLineDashed : matLineBasic; | ||
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} ); | ||
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gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) { | ||
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matLine.dashScale = val; | ||
matLineDashed.scale = val; | ||
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} ); | ||
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gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) { | ||
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switch ( val ) { | ||
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case 0: | ||
matLine.dashSize = 2; | ||
matLine.gapSize = 1; | ||
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matLineDashed.dashSize = 2; | ||
matLineDashed.gapSize = 1; | ||
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break; | ||
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case 1: | ||
matLine.dashSize = 1; | ||
matLine.gapSize = 1; | ||
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matLineDashed.dashSize = 1; | ||
matLineDashed.gapSize = 1; | ||
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break; | ||
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case 2: | ||
matLine.dashSize = 1; | ||
matLine.gapSize = 2; | ||
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matLineDashed.dashSize = 1; | ||
matLineDashed.gapSize = 2; | ||
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break; | ||
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} | ||
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} ); | ||
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} | ||
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</script> | ||
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</body> | ||
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</html> |