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Sphere: Add isSphere flag. (#27395)
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Mugen87 authored Dec 18, 2023
1 parent b99b3fd commit 722bb09
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Showing 6 changed files with 28 additions and 0 deletions.
3 changes: 3 additions & 0 deletions docs/api/ar/math/Sphere.html
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Expand Up @@ -28,6 +28,9 @@ <h3>[property:Vector3 center]</h3>
[page:Vector3] يحدد مركز الكرة. الافتراضي هو `(0، 0،
0)`.
</p>

<h3>[property:Boolean isSphere]</h3>
<p>علامة للقراءة فقط للتحقق مما إذا كان كائنًا معينًا من نوع [name].</p>

<h3>[property:Float radius]</h3>
<p>نصف قطر الكرة. الافتراضي هو -1.</p>
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3 changes: 3 additions & 0 deletions docs/api/en/math/Sphere.html
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Expand Up @@ -29,6 +29,9 @@ <h3>[property:Vector3 center]</h3>
0)`.
</p>

<h3>[property:Boolean isSphere]</h3>
<p>Read-only flag to check if a given object is of type [name].</p>

<h3>[property:Float radius]</h3>
<p>The radius of the sphere. Default is -1.</p>

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5 changes: 5 additions & 0 deletions docs/api/it/math/Sphere.html
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Expand Up @@ -28,6 +28,11 @@ <h2>Proprietà</h2>
<h3>[property:Vector3 center]</h3>
<p>Un [page:Vector3] che definisce il centro della sfera. Il valore predefinito è `(0, 0, 0)`.</p>

<h3>[property:Boolean isSphere]</h3>
<p>
Flag di sola lettura per verificare se l'oggetto dato è di tipo [name].
</p>

<h3>[property:Float radius]</h3>
<p>Il raggio della sfera. Il valore predefinito è -1.</p>

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5 changes: 5 additions & 0 deletions docs/api/zh/math/Sphere.html
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Expand Up @@ -28,6 +28,11 @@ <h2>属性</h2>
<h3>[property:Vector3 center]</h3>
<p>A [page:Vector3]定义了球心的位置,默认值位于(0, 0, 0)。</p>

<h3>[property:Boolean isSphere]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>

<h3>[property:Float radius]</h3>
<p>球的半径,默认值为-1。</p>

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2 changes: 2 additions & 0 deletions src/math/Sphere.js
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Expand Up @@ -9,6 +9,8 @@ class Sphere {

constructor( center = new Vector3(), radius = - 1 ) {

this.isSphere = true;

this.center = center;
this.radius = radius;

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10 changes: 10 additions & 0 deletions test/unit/src/math/Sphere.tests.js
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Expand Up @@ -30,6 +30,16 @@ export default QUnit.module( 'Maths', () => {
} );

// PUBLIC
QUnit.test( 'isSphere', ( assert ) => {

const a = new Sphere();
assert.ok( a.isSphere === true, 'Passed!' );

const b = new Box3();
assert.ok( ! b.isSphere, 'Passed!' );

} );

QUnit.test( 'set', ( assert ) => {

const a = new Sphere();
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