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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<script src="../../list.js"></script> | ||
<script src="../../page.js"></script> | ||
<link type="text/css" rel="stylesheet" href="../../page.css" /> | ||
</head> | ||
<body> | ||
[page:Object3D] → [page:Light] → | ||
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<h1>[name]</h1> | ||
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<div class="desc"> | ||
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial]. | ||
</div> | ||
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<h2>Example</h2> | ||
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<code>var light = new THREE.PointLight( 0xff0000, 1, 100 ); | ||
light.position.set( 50, 50, 50 ); | ||
scene.add( light );</code> | ||
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<h2>Constructor</h2> | ||
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<h3>[name]([page:Integer hex], [page:Float intensity], [page:todo distance])</h3> | ||
<div> | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<script src="../../list.js"></script> | ||
<script src="../../page.js"></script> | ||
<link type="text/css" rel="stylesheet" href="../../page.css" /> | ||
</head> | ||
<body> | ||
[page:Object3D] → [page:Light] → | ||
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||
<h1>[name]</h1> | ||
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||
<div class="desc"> | ||
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial]. | ||
</div> | ||
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||
|
||
<h2>Example</h2> | ||
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||
<code>var light = new THREE.PointLight( 0xff0000, 1, 100 ); | ||
light.position.set( 50, 50, 50 ); | ||
scene.add( light );</code> | ||
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<h2>Constructor</h2> | ||
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<h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3> | ||
<div> | ||
[page:Integer hex] — Numeric value of the RGB component of the color. <br /> | ||
[page:Float intensity] — Numeric value of the light's strength/intensity. <br /> | ||
distance -- todo | ||
</div> | ||
<div> | ||
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.) | ||
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</div> | ||
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<h2>Properties</h2> | ||
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<h3>.[page:Float intensity]</h3> | ||
<div> | ||
Light's intensity.<br /> | ||
Default - *1.0*. | ||
</div> | ||
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<h3>.[page:Float distance]</h3> | ||
<div> | ||
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br /> | ||
Default — *0.0*. | ||
</div> | ||
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<h2>Methods</h2> | ||
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<h2>Source</h2> | ||
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] | ||
</body> | ||
</html> | ||
[page:Float intensity] — Numeric value of the light's strength/intensity. <br /> | ||
[page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless. | ||
</div> | ||
<div> | ||
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.) | ||
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</div> | ||
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||
<h2>Properties</h2> | ||
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||
<h3>.[page:Float intensity]</h3> | ||
<div> | ||
Light's intensity.<br /> | ||
Default - *1.0*. | ||
</div> | ||
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||
<h3>.[page:Float distance]</h3> | ||
<div> | ||
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br /> | ||
Default — *0.0*. | ||
</div> | ||
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<h2>Methods</h2> | ||
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<h2>Source</h2> | ||
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] | ||
</body> | ||
</html> |