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BufferGeometry: Renamed uv2, uv3, uv4 to uv1, uv2, uv3 (#25943)
* BufferGeometry: Rename uv, uv2, uv3, uv4 to uv_0, uv_1, uv_2, uv_3. * BufferGeometry: Clean up. * Clean up. * WebGLPrograms: Clean up. * Renamed uv_0, uv_1, uv_2, uv_3 to uv0, uv1, uv2, uv3. * BufferGeometry: Rename uv to uv0 in getAttribute(), hasAttribute(), setAttribute() and deleteAttribute(). * BufferGeometry: Removed uv to uv0 warnings. * MMDLoader: Renamed uv to uv0. * Examples: Fixed webgl_modifier_subdivision. * Revert uv to uv0 change. * BufferGeometry: Remove redundant uv2 code. * Mesh: Renamed uv2 instances to uv1. * ShaderMaterial: Renamed uv2 instance to uv1. * Exporters: Renamed uv2 instances to uv1. * Loaders: Renamed uv2 instances to uv1. * Examples: Renamed uv2 instances to uv1. * Docs: Updated relevant pages. * BufferGeometry: Removed backwards compatibility code. * Examples: Removed redundant code. * LWOLoader: Removed redundant code. * LWOLoader: Clean up.
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