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Global: Fixing some more links. (#23025)
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Mugen87 authored Dec 14, 2021
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2 changes: 1 addition & 1 deletion docs/api/ar/audio/AudioListener.html
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<h1>[name]</h1>

<p class="desc">
يمثل هذا المكون [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] افتراضيًا من جميع المؤثرات الصوتية الموضعية وغير الموضعية في المشهد.<br />
يمثل هذا المكون [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioListener listener] افتراضيًا من جميع المؤثرات الصوتية الموضعية وغير الموضعية في المشهد.<br />
عادةً ما يُنشئ تطبيق three.js مثيلاً واحدًا من هذا الكائن. إنها معلمة تفسير إلزامية لكيانات الصوت مثل [page:Audio Audio] و [page:PositionalAudio PositionalAudio].<br />
في معظم الحالات ، يكون الكائن المستمع هو كائن فرعي للكاميرا. لذا فإن التحول ثلاثي الأبعاد للكاميرا يمثل التحول ثلاثي الأبعاد للمستمع.
</p>
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2 changes: 1 addition & 1 deletion docs/api/en/audio/AudioListener.html
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<h1>[name]</h1>

<p class="desc">
The [name] represents a virtual [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.<br />
The [name] represents a virtual [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.<br />
A three.js application usually creates a single instance of [name]. It is a mandatory construtor parameter for audios entities like [page:Audio Audio] and [page:PositionalAudio PositionalAudio].<br />
In most cases, the listener object is a child of the camera. So the 3D transformation of the camera represents the 3D transformation of the listener.
</p>
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2 changes: 1 addition & 1 deletion docs/api/ko/audio/AudioListener.html
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<h1>[name]</h1>

<p class="desc">
[name]는 장면 안의 모든 지정 및 비지정 오디오 효과의 가상 [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener]입니다.<br />
[name]는 장면 안의 모든 지정 및 비지정 오디오 효과의 가상 [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioListener listener]입니다.<br />
three.js 앱은 일반적으로 단일 [name] 인스턴스를 생성합니다. 이는 [page:Audio Audio]와 [page:PositionalAudio PositionalAudio] 같은 오디오 개체의 필수 생성자 파라미터입니다.<br />
대부분의 경우, 리스너 오브젝트는 카메라의 자식입니다. 그래서 카메라의 3D 변환은 곧 리스너의 3D 변환이 됩니다.
</p>
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2 changes: 1 addition & 1 deletion docs/api/zh/audio/AudioListener.html
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<h1>[name]</h1>

<p class="desc">
[name] 用一个虚拟的[link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener]表示在场景中所有的位置和非位置相关的音效.<br />
[name] 用一个虚拟的[link:https://developer.mozilla.org/en-US/docs/Web/API/AudioListener listener]表示在场景中所有的位置和非位置相关的音效.<br />
一个three.js程序通常创建一个[name]. 它是音频实体构造函数的必须参数,比如 [page:Audio Audio] and [page:PositionalAudio PositionalAudio].<br />
大多数情况下, listener对象是camera的子对象. Camera的3D变换表示了listener的3D变换.
</p>
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1 change: 0 additions & 1 deletion examples/js/geometries/TeapotGeometry.js
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*
* Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
* Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
* Lesson: https://www.udacity.com/course/viewer#!/c-cs291/l-68866048/m-106482448
* YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
*
* See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
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2 changes: 0 additions & 2 deletions examples/js/loaders/AMFLoader.js
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* Description: Early release of an AMF THREE.Loader following the pattern of the
* example loaders in the three.js project.
*
* More information about the AMF format: http://amf.wikispaces.com
*
* Usage:
* const loader = new AMFLoader();
* loader.load('/path/to/project.amf', function(objecttree) {
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1 change: 0 additions & 1 deletion examples/jsm/geometries/TeapotGeometry.js
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*
* Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
* Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
* Lesson: https://www.udacity.com/course/viewer#!/c-cs291/l-68866048/m-106482448
* YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
*
* See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
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2 changes: 0 additions & 2 deletions examples/jsm/loaders/AMFLoader.js
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* Description: Early release of an AMF Loader following the pattern of the
* example loaders in the three.js project.
*
* More information about the AMF format: http://amf.wikispaces.com
*
* Usage:
* const loader = new AMFLoader();
* loader.load('/path/to/project.amf', function(objecttree) {
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3 changes: 1 addition & 2 deletions examples/webgl_geometry_extrude_splines.html
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<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - spline extrusion examples<br/>
by <a href="http://www.lab4games.net/zz85/blog" target="_blank" rel="noopener">zz85</a>
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - spline extrusion examples
</div>

<script type="module">
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2 changes: 1 addition & 1 deletion examples/webgl_geometry_shapes.html
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const x = 0, y = 0;

const heartShape = new THREE.Shape() // From http://blog.burlock.org/html5/130-paths
const heartShape = new THREE.Shape()
.moveTo( x + 25, y + 25 )
.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y )
.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 )
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2 changes: 1 addition & 1 deletion examples/webgl_geometry_text.html
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<body>

<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank" rel="noopener">zz85</a> &amp; alteredq<br/>
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - procedural 3D text<br/>
type to enter new text, drag to spin the text<br/>
<button id="color">change color</button>
<button id="font">change font</button>
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2 changes: 1 addition & 1 deletion examples/webgl_lights_pointlights.html
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<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
Walt Disney head by <a href="http://web.archive.org/web/20120903131400/http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
</div>

<script type="module">
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4 changes: 1 addition & 3 deletions examples/webgl_loader_amf.html
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</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
<a href="http://amf.wikispaces.com" target="_blank" rel="noopener">AMF File format</a>
<div>Rook manufacturing file from <a href="http://amf.wikispaces.com/AMF+test+files" target="_blank" rel="noopener">AMF test files</a></div>
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader
</div>

<script type="module">
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3 changes: 1 addition & 2 deletions examples/webgl_loader_md2.html
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<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader -
Character by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=368">Brian Collins</a>
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader
</div>

<script type="module">
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3 changes: 1 addition & 2 deletions examples/webgl_loader_md2_control.html
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<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader -
Ogro by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=556">Magarnigal</a><br />
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader<br />
use arrows to control characters, mouse for camera
</div>

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2 changes: 1 addition & 1 deletion examples/webgl_loader_pcd.html
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<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
<a href="http://pointclouds.org/documentation/tutorials/pcd_file_format.php#pcd-file-format" target="_blank" rel="noopener">PCD File format</a>
<a href="https://pointclouds.org/documentation/tutorials/pcd_file_format.html" target="_blank" rel="noopener">PCD File format</a>
<div>+/-: Increase/Decrease point size</div>
<div>c: Change color</div>
</div>
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2 changes: 1 addition & 1 deletion examples/webgl_materials_cubemap.html
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<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cube mapping demo.<br />
Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>, Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>, Walt Disney head by <a href="http://web.archive.org/web/20120903131400/http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
</div>

<script type="module">
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2 changes: 1 addition & 1 deletion examples/webgl_postprocessing_advanced.html
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<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example<br/>
<a href="http://g3d.cs.williams.edu/g3d/data10/index.html#mesh19" target="_blank" rel="noopener">Lee Perry-Smith</a> head
<a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
</div>

<div id="container"></div>
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2 changes: 1 addition & 1 deletion src/math/Ray.js
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distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {

// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h
// It returns the min distance between the ray and the segment
// defined by v0 and v1
// It can also set two optional targets :
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