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shadow error on last dev #10836
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Yes, With the current .85 dev the shadows don't work properly or don't work at all. |
i think is in shader |
It seems that the root issue is the same as #10754, So separating depth/distance material for non-skinning from the one for skinning The shadow problem on the example @lo-th posted was solved by /cc @mrdoob |
With the current build the shadows remain messed up for both static and skinned meshes.
It worked just fine before. |
I'm aware of this issue. Planning on taking a proper look tomorrow. |
build isn't updated yet. Locally build with the PR I sent or use https://rawgit.com/takahirox/takahirox.github.io/master/skinning-shadow/build/three.js |
yes is perfect with this |
I've tested both static and skinned meshes in all the castShadow / receiveShadow combinations. |
Thanks for confirming! |
Ok, I think this should be now fixed. Sorry about that! |
Thanks |
Description of the problem
A object attach to skeleton bone ( like hat ) cast bad shadow since last dev
seems shader don't find good transformation of object.
hat object don't have skinning
but this bug is since remove skinning from material
http://lo-th.github.io/root/shadow/index.html
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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