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Fix shadow #10845

Merged
merged 3 commits into from
Feb 23, 2017
Merged

Fix shadow #10845

merged 3 commits into from
Feb 23, 2017

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takahirox
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This PR fixes shadow issue #10836

Currently material can't be shared between normal Mesh and SkinnedMesh (#10754),
so we need to separate depth/distance materials for them.

@lo-th
@RemusMar
Would you guys check if all the problems you ran into are solved with this change?

@mrdoob
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mrdoob commented Feb 23, 2017

I'm trying to move around things in the renderer so it can handle materials being used by different types of objects 😅

@mrdoob
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mrdoob commented Feb 23, 2017

This is proving to be a little bit too complicated... I'll merge this for now and try again in the next cycle...

@mrdoob mrdoob merged commit 686e241 into mrdoob:dev Feb 23, 2017
@mrdoob
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mrdoob commented Feb 23, 2017

Thanks!

@takahirox takahirox deleted the FixSkinningShadow branch February 25, 2017 19:11
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2 participants