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When converting an AnimationClip to additive using AnimationUtils.makeClipAdditive when the clip contains animation with cubic spline interpolation, the tangent values get subtracted instead of the actual keyframe value. I submitted a PR with a fix for the issue here: #20021
To reproduce:
Pull the repository
Replace examples/models/gltf/xbot.glb with the glb from the attached zip file xbot.zip
Do npm run dev and open one of the server links
Navigate to the animation/skinning/additive/blending example
Set any of the Additive Action Weights to a non-zero value
Expected
The character blends the additive animation on top of the animations in Base Actions
Description of the problem
When converting an AnimationClip to additive using AnimationUtils.makeClipAdditive when the clip contains animation with cubic spline interpolation, the tangent values get subtracted instead of the actual keyframe value. I submitted a PR with a fix for the issue here: #20021
To reproduce:
xbot.zip
npm run dev
and open one of the server linksExpected
The character blends the additive animation on top of the animations in Base Actions
Actual
The character disappears
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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