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Description
Is your feature request related to a problem? Please describe.
When I load a model, I find that the rotation of all objects is 0, but the model rotates. At this time, the box selection range displayed by boxhelper is much larger than the actual area of the model. The evidence shows that the actual angle of the model is deflected. If the rotation of the model is modified by the program, I find that the box selection range of boxhelper will be larger. After verification, import the model into 3DMAX, adjust the model angle, reset it with resetxform, and then use boxhelper to box it for normalization. I want to know if threejs has a function like resetxform in 3DMAX
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