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Property 'map' does not exist on type 'SpotLight'.
I checked the @types/three/src/lights/SpotLight.d.ts
It doesn't have map property
import { Vector3 } from '../math/Vector3';
import { Object3D } from './../core/Object3D';
import { SpotLightShadow } from './SpotLightShadow';
import { Light } from './Light';
import { ColorRepresentation } from '../utils';
/**
* A point light that can cast shadow in one direction.
*/
export class SpotLight extends Light {
constructor(
color?: ColorRepresentation,
intensity?: number,
distance?: number,
angle?: number,
penumbra?: number,
decay?: number,
);
/**
* @default 'SpotLight'
*/
type: string;
/**
* @default THREE.Object3D.DefaultUp
*/
position: Vector3;
/**
* Spotlight focus points at target.position.
* @default new THREE.Object3D()
*/
target: Object3D;
/**
* Light's intensity.
* @default 1
*/
intensity: number;
/**
* If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance.
* @default 0
*/
distance: number;
/**
* Maximum extent of the spotlight, in radians, from its direction.
* @default Math.PI / 3.
*/
angle: number;
/**
* @default 1
*/
decay: number;
/**
* @default new THREE.SpotLightShadow()
*/
shadow: SpotLightShadow;
power: number;
/**
* @default 0
*/
penumbra: number;
readonly isSpotLight: true;
}
I think we should add map: Texture | null; at below penumbra.
But I don't know how to fix the definition file for type script.
Is there any way to fix the *.d.ts file?
Thanks!
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