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r10 build of three.js breaks raw2sculpt (camera changes suspected) #4
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The camera is now defined like this:
I think that's the main change. Take a close look to the examples for more details. |
Got it working now :-) |
I'll be keeping raw2sculpt linked to my fork so I don't have it breaking without me noticing :-P |
Good man! ;) |
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merge upstream
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* Updated DRACOLoader * Changed to request attribute only by unique id * Added support for skinning * Added more sample models
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* Updated DRACOLoader * Changed to request attribute only by unique id * Added support for skinning * Added more sample models
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merge dev into stencil branch
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Mainline anisotropy
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TransformControls: mark the .raycaster property as public and add documentation for it
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Merge with main repo
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Not entirely sure what changes were made to the camera system in r10 so I'm not sure what to change to get raw2sculpt working with r10.
As you can see it works with r9: http://svc.sl.marvulous.co.uk/raw2sculpt.html
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