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r10 build of three.js breaks raw2sculpt (camera changes suspected) #4

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SignpostMarv opened this issue Jun 23, 2010 · 4 comments
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@SignpostMarv
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Not entirely sure what changes were made to the camera system in r10 so I'm not sure what to change to get raw2sculpt working with r10.

As you can see it works with r9: http://svc.sl.marvulous.co.uk/raw2sculpt.html

@mrdoob
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mrdoob commented Jun 23, 2010

The camera is now defined like this:

camera = new THREE.Camera( 75 /*fov*/, width / height /*aspect*/, 0.0001 /*near*/, 10000 /*far*/);
camera.position.z = 1000;

I think that's the main change. Take a close look to the examples for more details.

@SignpostMarv
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Got it working now :-)

@SignpostMarv
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I'll be keeping raw2sculpt linked to my fork so I don't have it breaking without me noticing :-P

@mrdoob
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mrdoob commented Jun 23, 2010

Good man! ;)

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