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Suggestion: point out a Maya hiccup in export workflow in the plugin readme file #6613
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Feel free to change the file 😊 |
ehm, deleting history means that the mesh cannot be a skinned one... or am i wrong? |
I could be wrong, but it's my understanding that the JSON exporter is Re. file update - haven't had a chance to properly test the workflow (and On Tue, Jun 23, 2015 at 6:27 AM, Lu-Do notifications@github.com wrote:
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I could be wrong, but it's my understanding that the JSON exporter is intended exclusively for static models anyway, so skinning isn't an issue. Re. file update - haven't had a chance to properly test the workflow (and I'd need to in order to justify a doc change;), but I hope to get to it soon! |
thnks for the reply Michael! well, the exporter's dialog actually lets you choose to include skinning info and animation... i'm just a 3d artist, but i've send a bunch of animated .js to a programmer to put the stuff in his code. it seems to work, although not every time! not sure about what's happening at the moment (the "not well formed" problem), but the problem could be exactly the same you pointed out. before binding the skin in maya all object should have no history and freezed transformation... not sure anyway, i need the programmer feedback on this. i will anyway try to work with .dae too. |
Interesting, didn't know those translated well to JSON! Very impressive. |
Hi! As a newcomer to this lovely library, it took me a long, long time to realize that my objects weren't exporting well from maya, and showing up as not well formed, simply because I didn't delete object history before exporting (I believe that's the case for .obj export/import from maya although I haven't tested it thoroughly). Once I made sure I deleted object history everything worked out.
I think a clarification in the readme about the need to do so would prove extremely helpful for others in my situation. Thanks!
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