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There is also no obvious place make this happen in your own code, short of
modifying ObjectLoader.
Currently the code uses ImageLoader which doesn't handle compressed textures.
A possible approach could be a new autodetecting image loader that could use
ImageLoader or DDSLoader (or PVR or ...) depending on type of image data encountered,
and a corresponding change in parseTextures
where it calls into the new loader for the Texture or CompressedTexture instance.
The text was updated successfully, but these errors were encountered:
There is also no obvious place make this happen in your own code, short of
modifying ObjectLoader.
Currently the code uses ImageLoader which doesn't handle compressed textures.
A possible approach could be a new autodetecting image loader that could use
ImageLoader or DDSLoader (or PVR or ...) depending on type of image data encountered,
and a corresponding change in parseTextures
where it calls into the new loader for the Texture or CompressedTexture instance.
The text was updated successfully, but these errors were encountered: