Add webgl2 parameter (default:false) to WebGLRenderer parameters. #10782
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I humbly submit this pull request that adds a
webgl2
boolean parameter to theWebGLRenderer
constructor. When set totrue
(default isfalse
) it will attempt to instance a WebGL2RenderingContext.I've read through issue #9965 and understand the want to keep WebGL 2.0 features in
WebGL2Renderer
.In my use case, I only need the standard WebGL 1.0 context and corresponding three.js interface -- except for a few WebGL 2.0 calls outside three.js.
This PR would allow using the well-tested three.js interface while allowing for experimentation w/ WebGL 2.0.