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We will have to continue to discuss this, and what it represents. To me, it models indirect, ambient light, and in that sense, is a generalization of
AmbientLight
orHemisphereLight
.I've included a method
LightProbe.setFromCubeTexture()
that computes the SH coefficients. From testing, it works as one would expect. The method can be replaced with a faster GPU-based one later.This PR relies on #16187.