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WebGLTextures: WebGL2 framebuffer RGBformat fallback #18859

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merged 3 commits into from
Mar 12, 2020

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sciecode
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@sciecode sciecode commented Mar 10, 2020

Fixes #18858

Aside from the case explicited by the issue, there was also the need for fallback when using RenderBufferStorage ( multisampled rendertarget ).

Thoroughly tested the behavior in both WebGL1 and WebGL2, everything should be working correctly.

requires build update

@sciecode sciecode force-pushed the dev-webgl2-framebuffer branch from 79e4d52 to 98114a1 Compare March 10, 2020 19:50
@mrdoob mrdoob added this to the r115 milestone Mar 12, 2020
@mrdoob mrdoob merged commit e3d60b1 into mrdoob:dev Mar 12, 2020
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mrdoob commented Mar 12, 2020

Thanks!

@sciecode sciecode deleted the dev-webgl2-framebuffer branch March 12, 2020 12:44
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WebGL2: improve RGBFormat texture handling.
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