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Docs: Clean up. #18899

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Mar 16, 2020
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4 changes: 2 additions & 2 deletions docs/api/en/materials/ShaderMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -262,8 +262,8 @@ <h2>Custom attributes and uniforms</h2>
<p>
You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera]
in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh meshes], [page:Matrix4 matrixWorld]
of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene]
with private their own [page:Camera cameras].
of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects render a [page:Scene scene]
with their own private [page:Camera cameras].
</p>

</div>
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