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WebGLTextures: Fix updateMultisampleRenderTarget FBO state #18906

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merged 2 commits into from
Mar 18, 2020

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kvholm
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@kvholm kvholm commented Mar 15, 2020

Fixes #18905 by ensuring WebGLTextures.updateMultisampleRenderTarget() resets the active FBO back to the multisampled FBO after blitting.

@mrdoob mrdoob added this to the r115 milestone Mar 18, 2020
@mrdoob mrdoob merged commit 145ba1e into mrdoob:dev Mar 18, 2020
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mrdoob commented Mar 18, 2020

Thanks!

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WebGLTextures: updateMultisampleRenderTarget() swaps active FBO
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