FBXLoader: Account for invalid parseAnimationLayers children IDs #19368
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
For some of my FBX files, a few of the relationships point to objects without any relationship data. As a result, parseAnimationLayers crashes when accessing
fbxTree.Objects.Model[ modelID.toString() ]
and the FBX fails to parse.Here are a few sample FBX that fail to parse as a result of the invalid data. The files were generated with Unity's FBX Exporter plugin, but are valid in every other FBX viewer or importer I have.
https://hypermesh-staging.accelerator.net/dev/performances/eeh5Y6?download=BNN-E021-A007.fbx (63MB)
https://hypermesh-staging.accelerator.net/dev/performances/XdhjOd?download=BNN-E021-A010.fbx (28MB)
Let me know if I can be of any help testing, or providing more detail. This goes more low-level than I'm familiar with, so I'm not sure if the bug is better fixed on a helper level. I've also left debugging log in there, as I figured it helps highlight the problem.