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Examples: Clean up. #19625
Examples: Clean up. #19625
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@@ -169,7 +169,7 @@ | |||
renderer.setSize( window.innerWidth, window.innerHeight ); | |||
container.appendChild( renderer.domElement ); | |||
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if ( renderer.extensions.get( 'ANGLE_instanced_arrays' ) === null ) { | |||
if ( renderer.capabilities.isWebGL2 === false && renderer.extensions.get( 'ANGLE_instanced_arrays' ) === null ) { |
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Yes, I think you're right. Better to keep them, I was being too lazy yesterday 😅
Thanks! |
You have to re-make screen shots. Otherwise, unrelated PRs by others fail CI tests. CI is becoming a pain... |
I've actually updated the screenshots in the PR. The last broken example that currently makes trouble is |
Certain extension tests like in webgl_buffergeometry_instancing have to be changed since they don't work with WebGL 2 (the extensions exists by default).
The PR also fixes remaining ACES Filmic tone mapping settings and the shader compilation error in
BlurNode
.