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ShadowMaterial: Fix handling shadow map offset #19681

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Jun 17, 2020
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1 change: 1 addition & 0 deletions src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1786,6 +1786,7 @@ function WebGLRenderer( parameters ) {
material.isMeshBasicMaterial ||
material.isMeshStandardMaterial ||
material.isShaderMaterial ||
material.isShadowMaterial ||
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Ah, I looked into this and I figured out the <common> bit, but not this bit 🙏

material.skinning ) {

p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
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1 change: 1 addition & 0 deletions src/renderers/shaders/ShaderLib/shadow_vert.glsl.js
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
export default /* glsl */`
#include <common>
#include <fog_pars_vertex>
#include <shadowmap_pars_vertex>

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